Victoria III

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Exp Victoria 3.png Victoria III

Banner Victoria 3.jpg


Type
Release date / Patch
TBD / 1.0

Store: Base game

Paradox Interactive logo.png Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.

Game features

Victoria 3 The Ultimate Society Simulator

  • Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
  • Detailed population groups with their own economic needs and political desires.
  • Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
  • Research transformative new technology or ideas to improve your national situation.

Victoria 3 Deep Economic System

  • Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
  • Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
  • Secure vital goods to fuel your advanced economy and control the fate of empires.
  • Balance employing available labor force with the needs for new types of workers.

Victoria 3 Play on a Grand Stage

  • Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
  • Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
  • Increase your economic and military strength at the expense of rivals.
  • Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.

Videos

Cinematic trailers

Victoria 3: Announcement Trailer. Shape a grand tomorrow in Victoria 3, Paradox's deepest society simulation ever. Lead your population through the age of exhibitions and steam engines in a grand strategy game about a century of revolution and innovation.

Video diaries

Victoria 4: December 2021 Update. A summary of last month's dev diaries focusing on the warfare systems in the game, including: The Concept of War, Fronts & Generals, Navies & Admirals, and The Cost of War.
Victoria 4: November 2021 Update. A summary of last month's dev diaries, including: Rank and Prestige, Relations, Infamy and Interests, Diplomatic Actions, and Diplomatic Plays.
Victoria 4: October 2021 Update. A summary of last month's dev diaries, including: Standard of Living, Political Movements, Slavery, States, and Migration.
Victoria 3: September 2021 Update. A summary of last month's dev diaries, including: National Markets, Infrastructure, Employment & Qualifications, and Treasury.
Victoria 3: August 2021 Update. A summary of last month's dev diaries, including: Groups, Laws, and Institutions.
Victoria 3: July 2021 Update. A look at what has been going on in the first batch of dev diaries, including: Pops, Capacities, Buildings, Goods, and Production Methods.
Victoria 3: Game Vision. Population management, Society Building, Conflicts and Diplomacy: a grand tomorrow begins with a grand vision. In this video, Game Director Martin Anward and Lead Game Designer Mikael Andersson tell us about the Game Vision for Victoria 3.
PDXCON Remixed: Vickynomics. Economy plays a key part in many PDS games, and especially so in Victoria 3! In this panel from PDXCON, Lead Game Designer Mikael Anderson and QA Lead Paul Depre take a deep dive into the economics in Victoria 3.
PDXCON Remixed: The Art of Victoria 3. Meet Victoria 3 Art Director Max Elmberg Sjöholm and get a glimpse of what Victoria 3 looks like!
PDXCON Remixed: Together for Victoria. Victoria as a series has a lot of history. In this PDXCON Panel Martin Anward, Dan Lind and Henrik Hansson share some stories from the early days of Victoria.
PDXCON Remixed: Welcome to Victoria. In this panel from PDXCON, Game Director Martin Anward and Lead Game Designer Mikael Andersson have a chat about the Design Pillars upon which Victoria 3 is being built.

Dev diaries

Main article: Developer diaries

All developer diaries about Victoria III (base game).

No. Title and Link Description Date
30 User Interface Overview An overview of the 2D art and the User Interface of Victoria III. 2022-01-20
29 User Experience A deep dive into the user experience including nested tooltips, charts, tutorials, and accessibility. 2022-01-13
28 Flags A look at flags and the dynamic flag generation. 2021-12-16
27 Technology The new technology system. 2021-12-09
26 Peace Deals Bilateral peace deals and how to negotiate an end to wars. 2021-12-02
25 The Cost of War The cost of warfare and how Victoria III models the long-lasting effects of conflict. 2021-11-25
24 Navies and Admirals Navies and their strategic importance. 2021-11-18
23 Fronts and Generals The core mechanics of land warfare: Fronts, Generals, Battalions, and Mobilization. 2021-11-11
22 The Concept of War A discussion on the design pillars of Warfare in Victoria III. 2021-11-04
21 Diplomatic Plays A first look into Diplomatic Plays, the signature diplomatic feature in Victoria III. 2021-10-28
20 Diplomatic Actions The types of diplomatic actions that a country can undertake. 2021-10-21
19 Relations and Infamy National relations, infamy, and strategic interests. 2021-10-14
18 Rank & Prestige National rankings and the mechanic of prestige. 2021-10-07
17 Migration Intra-market and mass migration, and how migrants are attracted. 2021-09-30
16 States A deeper dive into States, the main political and geographical unit in Victoria III. 2021-09-23
15 Slavery The representation of slavery in Victoria III. 2021-09-16
14 Political Movements Political movements and how Pops make demands to the government. 2021-09-09
13 Standard of Living The standard of living system, wealth, Pop needs, and consumption. 2021-09-02
12 Treasury National income, expenses, gold reserves, and debt. 2021-08-26
11 Employment and Qualifications Pop professions, how and why Pops change professions. 2021-08-19
10 Infrastructure A brief overview of state infrastructure and market access. 2021-08-12
9 National Markets An introduction to the National Market system. 2021-08-05
8 Institutions Institutions, bureaucracy, and government services. 2021-07-29
7 Laws The categories of laws and an overview of legal reform. 2021-07-22
6 Interest Groups Interest groups and how they form the core of Victoria III's political gameplay. 2021-07-01
5 Production Methods The production methods mechanic and how it ties into buildings. 2021-06-24
4 Goods Explaining goods and how they interact with the world of Victoria III. 2021-06-17
3 Buildings A first look at buildings. 2021-06-10
2 Capacities Explaining capacities, the four main "currencies" of Victoria III. 2021-06-03
1 Pops An overview of population mechanics. 2021-05-27
0 The Vision The vision for Victoria III. 2021-05-21

References