Victoria II: A House Divided
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Developer | Paradox Development Studio |
Publisher | Paradox Interactive |
Engine | Clausewitz Engine |
Released | 2 February 2012 |
Genre | Real-time grand strategy |
Modes | Single-player, Multiplayer |
Platforms | Microsoft Windows, OS X |
Victoria II : A House Divided is the first expansion of the Victoria II franchise. It was announced by Paradox Interactive on 8 June 2011 at the Electronic Entertainment Expo 2011[1] as an expansion pack with an aim on "[improving the] political and economical aspects of the game, with focus on the American Civil War era". It was released on 2 February 2012, although it is currently only available for purchase by download. On 30 March 2012, Virtual Programming released the OS X port of A House Divided. It includes:
Major Features
- Economics:
- Trade goods have more detailed information to assist with decisions regarding the best factories to build
- Railroads are now more expensive and terrain dependent (e.g. no more maximum railroads throughout the desert)
- Foreign investment in building infrastructure and factories in other countries can strengthen their ties to you and provide a market advantage
- Countries can invest in projects being done by local capitalists
- War:
- War justifications can be used to create a Casus Belli on your target and reduce infamy
- New starting point in 1861, allowing players to experience the US Civil War from the start
- Troops now speed up Colonization
- Rally points are available to manage new unit construction (both naval & land)
- Military leaders can gain prestige, providing morale and organizational bonuses (moving leaders to different armies causes a prestige reduction)
- Politics:
- Party loyalty is a new national focus that can help influence elections
- Civilization now has various new reform paths, including new reform types (military & economic)
- A new system of popular movements that can be appeased or suppressed, but if ignored, will become the revolutionaries of tomorrow
- New decisions including the ability to spread political ideology
- China is now divided into cliques, known as substates, allowing for more interaction in the Far East.
- Diplomacy:
- To make management of Spheres of Influence easier, maximum influence now deducts from your strongest competitor
- Interface:
- Several new map modes (RGO, Density, Nationality, Spheres, Supply limit, Party loyalty, etc)
- Outline view on the main screen shows the status for various actions such as influencing, nation focus progress, battles, etc
- A new message filtering has been created, allowing player's to create flags to only receive messages from countries the player is interested in
- Changes to unit organization screens to make unit management easier in the late game
- Terrain changes including impassable mountainous regions and railways speeding up troop movement
- General changes to make it easier to handle factory maintenance, setting national focus, etc.
References
- ↑ Special E3 Announcement - just for you!, Paradox Plaza