Difference between revisions of "Serbia"

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{{version|1.2}}
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{{version|Heart of Darkness}}
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{{Country
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|Government Type=Absolute Monarchy
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|Ruling Party= Absolutist (Conservative)
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|Capital= Belgrade (794)
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|Population=202,000
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|Primary Culture=Serbian
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|Literacy=10%
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|National Value= Order
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|Tech School=Traditional academia
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|Status=Civilized nation
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}}  
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[[File:Balkan Screenshot.jpg|thumb|The entire Yugoslavia is splitted among Austria and Ottoman Empire in 1836]]
  
'''Serbia''' is an extremely challenging (and extremely ahistorical, depending on playstyle) nation to play, but also very satisfying if you achieve your goals. Playing her shouldn't be considered until you've played a few games and are quite familiar with the game mechanics. Serbia also requires some luck (in fact, it requires tremendous luck) to be succesful with. Now, let us begin!
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'''Serbia''' is an extremely challenging (and extremely ahistorical, depending on playstyle) nation to play, but also very satisfying if one succeeds. Playing her is quite hard and is not advised until one has played a few games and are quite familiar with the game mechanics. Serbia also requires some luck (in fact, it requires tremendous luck) to be successful with.
  
'''
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== What do we have? ==
=== What do we have? ===
 
'''
 
  
Serbia starts off as a civilized country on the Balkans, and the only slavic one besides Montenegro (an One-Province-Minor). Let's see what does she have:
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Serbia starts off as a civilized country on the Balkans, and the only Slavic one besides {{flag|Montenegro}} (a One-Province-Minor). Let's see what does she have:
*Only one region, Northern Serbia. It is surrounded by Austria and the Ottomans, and has a small border with Wallachia.  
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*Only one region, Northern Serbia. It is surrounded by {{flag|Austria}}, the {{flag|Ottoman Empire}}, and has a small border with {{flag|Wallachia}}.  
*An adult male population of 200k. At least they're 100% Serbian.
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*An adult male population of 202k. At least they're 100% Serbian.
*A small army. (2 infantry divisions)
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*A small army (2 infantry divisions) with the possibility to recruit two more.
 
*10% literacy.
 
*10% literacy.
 
*No money.
 
*No money.
 
*Several years behind in technology. (comparable to South-American nations)
 
*Several years behind in technology. (comparable to South-American nations)
  
Let's see her benefits:
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=== Serbias benefits: ===
 
*Cores on Austria (Slavonia) and the Ottoman Empire (Southern Serbia and North Macedonia).  
 
*Cores on Austria (Slavonia) and the Ottoman Empire (Southern Serbia and North Macedonia).  
*She has a good place in Russia's SOI. Until you leave her SOI, Mother Russia will gladly come to your aid.  
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*She has a good place in Ottomans's SOI. Until one leaves it, The Ottomans will gladly come to aid. (In Vanilla Serbia is in the Russian sphere instead)
*Aside from Austria and the OE, regional rivals like Bulgaria and Romania will probably never come into being, and Greece most likely will remain as small as you know her. As the AI doesn't give a damn about history, and the Balkans War is never going to happen, later you must liberate all those poor fellows from the Old Man of Europe (The Ottoman Empire).
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*Aside from Austria and the Ottoman Empire, regional rivals like {{flag|Bulgaria}} and {{flag|Romania}} will probably never come into being, and Greece most likely will remain as it is 1836.  
*A [[unification event]] to form Yugoslavia. Homewer, this decision requires you to be a GP, and you have to control many, many regions owned by Great Powers...
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*A [[unification event]] to form {{flag|Yugoslavia}}. However, this decision requires Serbia to be a Great Power, and one has to control many, many regions owned by Great Powers.
*You are an Absolute Monarchy, so you can avoid liberals seizing power, and messing up your spending/industry.
+
*Serbia is an Absolute Monarchy, so one can avoid liberals (or other parties with Lasseiz-faire) seizing power, and messing up spending/industry.
 +
*Serbia has a whole bunch of cores that can be used to start a crisis.
  
Basically, you're weak and surrounded by two huge, populous warmonger nations. Sounds fun! But as you can see, Serbia has potential to become at least a regional Great Power, and with a little effort and luck, she and Mother Russia can easily dominate Austria and the OE (especially the latter).
+
Basically, Serbia weak and surrounded by two huge, populous warmonger nations. Sounds fun! But as one can see, Serbia has potential to become at least a regional Great Power, and with a little effort and luck, she and Mother {{flag|Russia}} can easily dominate [[Austria]] and the Ottoman Empire (especially the latter).
  
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*Industry: Early in the game, one do not have sufficient funds to even afford the smallest industry, and technology does not help Serbia in any way. It is best to just not consider industry for some time to come.
 +
*Budget: It is hard to find budget for everything, and one might have to put heavy taxes and tariffs on the population.
 +
*Military: It is possible to recruite two more regiments, which should be handy.
  
*Industry: Early in the game, you don't have sufficient funds to even afford a Cement Factory. Your industry techs are also backwards, so expect nothing.
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== On the road to Yugoslavia! ==
*Budget: You're going to have a hard time to get everything right here, but think of it as an advantage. You are small, so you must spend less money on Administration, Military spendings and the such. To not have a deficit, set the tariffs on max and the Poor Taxes on about 80%, so you can have admin., education and defense spending in max nearly all the time.
+
 
*Military: There's much to do here.. Start to research Military Techs (tactics first!), as you're going to need every bit you can get. Industry can wait. Set your only NF to promote soldiers, and recruit Infantry divisions (take a loan if you must).
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Historically, Yugoslavia was formed on December 1, 1918, after the Austro-Hungarian Empire has collapsed. Yugoslavia was originally a monarchy (it was abolished after the Axis powers invaded in World War II), and was called the Kingdom of Serbs, Croats and Slovenes until 1929. After WW2, it annexed Istria (which previously was a territory of Italy), became the Socialist Federal Republic of Yugoslavia, and finally collapsed in 1992, amidst the Yugoslav Wars.  
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=== First steps ===
  
== On the road to Yugoslavia! ==
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The Ottomans will accept an alliance right from the beginning. It can be used to attack {{flag|Egypt}}, {{flag|Persia}} or any other target, that the Ottoman Army can actually reach. Ottomans cannot beat [[Austria]] initially so one have to wait a little bit for ones cores.
 +
 
 +
Sooner or later the Ottomans will lose its great power status and thus there sphere of influence. Then the alliance with The Ottomans will be useless. One should seek out another GP ally. {{flag|Germany}}/{{flag|Prussia}} or [[Russia]] seems to be the most obvious as one do not have future conflicts with them and they too have potential conflicts with Austria.
 +
 
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One can consider to attack [[Montenegro]] as they have no allies and no army. For the prestige and a possibility for an extra province or a vassal. The benefits of forcing a vassal is that Serbia can annex it later, when one creates [[Yugoslavia]] and it costs less infamy. The benefits of annexing it is that one have two provinces, which is needed for becoming a great power and of course the extra resources and population. A third possibility other than annexing or puppeting is to repeatedly attack them, with a humiliate [[casus belli]], for a continueing source of [[prestige]].
 +
 
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=== What's next? ===
 +
 +
====Industrialization and available resources====
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Northern Serbia has coal, which is a nice foundation for an industry. Southern Serbia has both timber and iron, Slavonia has timber, and Northern Macedonia also has timber. The bad literacy will however be an obstacle, and one might decide that it is not worth the investment early on.
 +
*Budget: Lower tariffs if possible. Always keep Education and Military spending as high as possible while neither gaining nor losing money.
 +
*Expansion: If you aren't desperate for sea access, in which case you should get Croatia, Bosnia and Montenegro are the way to go. Both have a healthy Serb population and useful resources (Bosnia has coal, while Montenegro has iron).
 +
 
 +
While the Ottoman Empire is a constant danger, for a while, you must avoid liberating the Balkans. These wars cost manpower and [[infamy]]. Later, you can pursue these goals, but for a while, concentrate on yourself. If Germany/{{flag|Italy}} have formed, not only you get a possible powerful ally, but it's also much easier to wage war with Austria, since it'll lack the support from German/Italian minors (it may not seem much, but they still count). It's also a good idea to wage war against Austria amidst an Austrian-Prussian Brother's war, since Austria'll be occupied with dealing with Prussia. However, since 1.2, these wars seem rare, if there are any.
 +
 
 +
*Technology: [[Ideological thought]] is full of inventions that raise plurality so go for it first (will finish in early 1839). Your overall priorities are tech speed and literacy for the entire early game (~25 years)
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 +
*Politics: Not much to do here for now, but switching to Nationalist party (reactionary) might be good since they are jingoist, which will improve your CB acquisition speed
 +
 
 +
*National Focus: Go for bureaucrats until they reach 100% (~ December 1837), after that focus clergy until they are at 4%. Clergy will reach 2% sometime around 1840 but keep them focused until 4% for maximum education speed
  
Historically, Yugoslavia was formed on December 1, 1918, after the Austro-Hungarian Empire has collapsed. Yugoslavia was originally a monarchy (it was abolished after the Axis powers invaded her in World War II), and was called the Kingdom of Serbs, Croats and Slovenes until 1929. After WW2, it annexed Istria (which previously was a territorry of Italy), became the Socialist Federal Republic of Yugoslavia, and finally collapsed in 1992, amidst the Yugoslav Wars.
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=== 1836 to 1845 ===
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*Budget: Keep the settings from the start until you acquire South Serbia through a crisis then you can max all sliders
  
Can you change history?
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*Technology: After [[Ideological Thought]] finishes stockpile RPs throughout 1839 and when 1840 begins go for [[Idealism]]. This philosophical technology will improve research speed (as well as add some much needed prestige)
  
'''
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*Politics: Stick with Conservatives or Nationalists whichever you picked from the start. Note that due to the low amount of upper class POPs and a appointed [[Upper house]] Serbia can often get 100% [[reactionary]] Upper house, and remove [[reform]]s. In particular Serbia can switch to 'ruling party only' Upper House, which would give total control over the politics.
=== Reclaiming Serbia ===
 
'''
 
  
Immediately, or better, before you do this, get an alliance with Russia. If she doesn't accept first, try again. If you don't succeed the second time, start a new game, and try AGAIN. This is EXTREMELY important. Next, declare war on Austria to get Slavonia.
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*Focus: When clergy reach 2% check if state admin fell below 99% due to bureaucrats converting to clergy. If so then focus bureaucrats briefly until admin is 100% then switch to clergy until they reach 4% after which you could attempt to start a crisis for South Serbia if the situation is favorable (Ottomans ranked #8 or lost GP status, GPs not at war etc.) or focus soldiers until the opportunity to take South Serbia presents itself (usually happens ~1845)
*Why Austria? Somehow, in 1.2, Russia is prone to lose against the Ottoman Empire, despite the superior numbers and equipment.
 
There is nothing much to do here. Try not to lose your army, and with some luck, Russia wins the war for you, AND she doesn't "liberate" West or East Galicia for herself, then you get Slavonia. Woops, Serbia, you got two regions! Congrats. If you lose, wait for the next war, or simply start another game.
 
  
*Alternative strategy: if you feel like "cheating" a bit, you can DOW Austria/OE, save the game, and switch to Russia. If you control Russia, you can easily win the war for yourself, and in the peace treaty, ask strictly for your territorries only. NOTE: If you want to get a Yugoslavian core like Croatia, switch to Serbia to add the war goal for it. Sure, you'll get infamy, but as Russia, you can only "liberate" those regions. We don't want them as other countries, we want them integrated into Serbia. NOTE: With this strategy, it's possible to gain multiple territorries from one war. In my opinion, this takes away to flavor or a serbian game. If you really want your first territorrial gain immediately after the start, you can play as Russia, and get that core. Homewer, getting cores like this makes me feel like I play as Russia, not Serbia. Ruins gaming experience IMHO.
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*Diplomacy: boost [[relation]]s with [[Great power]]s for the South Serbia crisis. Russia has better relations with you at the start (125), but you want {{flag|United Kingdom}} to be your backer in a crisis because few other countries will join on the Russian side. During the South Serbia crisis GB will almost certainly oppose Russian influence in the Balkans and so will [[Austria]]. On the other hand if GB is your primary crisis backer then Russia will support you too, since they despise the Ottomans and are not really hostile to GB as much as they are to Austria or Germany. With GB and Russia both on your side Ottomans will certainly cave in and give you South Serbia.
  
Meanwhile, try to build up good relations with France and GB, so they may not intervene your later wars.
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*Military: Around June 1836 you will have fabricated a cause for war on and can begin with or without the help of The Ottomans.  
  
After you've liberated Serbia (Slavonia, S-Serbia, N-Macedonia) from your opressors, move onto the next step.
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After relations with GB hit 200 your next diplomatic focus is improving relations with the Ottomans. While they are at this point the sick man of Europe they are by no means the dead man of Europe and will easily defeat you and retake South Serbia if they are not placated. Do not get greedy and start another crisis for Bosnia or Macedonia, as this will certainly mean war with the Turks. Remember, if your relations are above 100 they cannot DoW you. Try to keep them at 190+ throughout the early/mid game.
  
 +
After [[Idealism]] is finished your next pick should be [[Basic Chemistry]] followed by [[Medicine]] (finishes early 1843) for the much needed population growth inventions. Once you have Medicine, if the Ottomans have lost GP status (along with their [[sphere of influence]]) or another country (usually Russia) removes you from their sphere then go for 3 education techs. If the Ottomans are strong and you are firmly in their sphere then your budget will be going into the red and you should go for the Tax technology (5%+1%+1%+1% tax) so you can have a positive balance before you go for the 3 education techs.
  
'''
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=== 1845 to 1855 ===
=== What's next? ===
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Not much excitement here except for the crisis for South Serbia.
'''
 
  
First, for a while, avoid becoming a GP. Becoming a GP means you fall out from Russia's SOI, which means she probably won't assist you in your wars! Which, in one word, would be a DISASTER.
+
Once you are out of Ottomans sphere you will be making good money, but beware other nations trying to sphere you (Russia and GB). Once they have played their part and given you your lands back, if you notice them building up serious influence in your country consider decreasing relations with them to 75. This usually makes them less interested in sphering you.
  
*Industrialization and available resources: Cement factories are a good start as usual, but if you'd like to maintain a profitable industry, note that Southern Serbia has both timber and iron, Slavonia has timber, and Northern Macedonia also has timber. While it may not seem so, building factories are profitable even in this stage, if you're willing to sacrifice that NF.
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Dont try to industrialize during this time. Your literacy is still low and your growing population is filling up the RGOs. Once literacy goes above 45% is a good time to build some industry. This means ~1860 for North Serbia and ~1865 for South Serbia.
*Military: Forget cannons, and even cavalry for a good while. Infantry is the way to go (for a while), and construct forts if you have the funds.
 
*Budget: Lower tariffs if possible. Always keep Education and Military spending on max. Avoid loans (you must, since you probably went bankrupt in your first war).
 
*Expansion: If you aren't desperate for sea access, in which case you should get Croatia, Bosnia and Montenegro are the way to go. Both have a healthy Serb population and useful resources (Bosnia has coal, while Montenegro has iron). While the Ottoman Empire is a constant danger, for a while, you must avoid liberating the Balkans. These wars cost manpower and infamy. Later, you can pursua these goals, but for a while, concentrate on yourself. If Germany/Italy have formed, not only you get a possible powerful ally, but it's also much easier to wage war with Austria, since it'll lack the support from german/italian minors (it may not seem much, but they still count). It's also a good idea to wage war against Austria amidst an Austrian-Prussian Brother's war, since Austria'll be occupied with dealing with Prussia. Homewer, since 1.2, these wars seem rare, if there are any.
 
  
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=== Serbia in Vanilla ===
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In Vanilla Serbia is in russian sphere instead of Ottomans. This will make it a bit easier as one does not have cores on [[Russia]]n land, and does not need to seek conflict.
  
[[Category:Countries]]
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{{country list}}

Latest revision as of 13:31, 17 June 2018

Serbia
Serbia.png
Government type Absolute Monarchy
Ruling party Absolutist (Conservative)
Capital Belgrade (794)
Population 202,000
Primary culture Serbian
Literacy 10%
National value Order
Tech school Traditional academia
Status Civilized nation
The entire Yugoslavia is splitted among Austria and Ottoman Empire in 1836

Serbia is an extremely challenging (and extremely ahistorical, depending on playstyle) nation to play, but also very satisfying if one succeeds. Playing her is quite hard and is not advised until one has played a few games and are quite familiar with the game mechanics. Serbia also requires some luck (in fact, it requires tremendous luck) to be successful with.

What do we have?

Serbia starts off as a civilized country on the Balkans, and the only Slavic one besides Montenegro Montenegro (a One-Province-Minor). Let's see what does she have:

  • Only one region, Northern Serbia. It is surrounded by Austria Austria, the Ottoman Empire Ottoman Empire, and has a small border with Wallachia Wallachia.
  • An adult male population of 202k. At least they're 100% Serbian.
  • A small army (2 infantry divisions) with the possibility to recruit two more.
  • 10% literacy.
  • No money.
  • Several years behind in technology. (comparable to South-American nations)

Serbias benefits:

  • Cores on Austria (Slavonia) and the Ottoman Empire (Southern Serbia and North Macedonia).
  • She has a good place in Ottomans's SOI. Until one leaves it, The Ottomans will gladly come to aid. (In Vanilla Serbia is in the Russian sphere instead)
  • Aside from Austria and the Ottoman Empire, regional rivals like Bulgaria Bulgaria and Romania Romania will probably never come into being, and Greece most likely will remain as it is 1836.
  • A unification event to form Yugoslavia Yugoslavia. However, this decision requires Serbia to be a Great Power, and one has to control many, many regions owned by Great Powers.
  • Serbia is an Absolute Monarchy, so one can avoid liberals (or other parties with Lasseiz-faire) seizing power, and messing up spending/industry.
  • Serbia has a whole bunch of cores that can be used to start a crisis.

Basically, Serbia weak and surrounded by two huge, populous warmonger nations. Sounds fun! But as one can see, Serbia has potential to become at least a regional Great Power, and with a little effort and luck, she and Mother Russia Russia can easily dominate Austria and the Ottoman Empire (especially the latter).

  • Industry: Early in the game, one do not have sufficient funds to even afford the smallest industry, and technology does not help Serbia in any way. It is best to just not consider industry for some time to come.
  • Budget: It is hard to find budget for everything, and one might have to put heavy taxes and tariffs on the population.
  • Military: It is possible to recruite two more regiments, which should be handy.

On the road to Yugoslavia!

Historically, Yugoslavia was formed on December 1, 1918, after the Austro-Hungarian Empire has collapsed. Yugoslavia was originally a monarchy (it was abolished after the Axis powers invaded in World War II), and was called the Kingdom of Serbs, Croats and Slovenes until 1929. After WW2, it annexed Istria (which previously was a territory of Italy), became the Socialist Federal Republic of Yugoslavia, and finally collapsed in 1992, amidst the Yugoslav Wars.

First steps

The Ottomans will accept an alliance right from the beginning. It can be used to attack Egypt Egypt, Persia Persia or any other target, that the Ottoman Army can actually reach. Ottomans cannot beat Austria initially so one have to wait a little bit for ones cores.

Sooner or later the Ottomans will lose its great power status and thus there sphere of influence. Then the alliance with The Ottomans will be useless. One should seek out another GP ally. Germany Germany/Prussia Prussia or Russia seems to be the most obvious as one do not have future conflicts with them and they too have potential conflicts with Austria.

One can consider to attack Montenegro as they have no allies and no army. For the prestige and a possibility for an extra province or a vassal. The benefits of forcing a vassal is that Serbia can annex it later, when one creates Yugoslavia and it costs less infamy. The benefits of annexing it is that one have two provinces, which is needed for becoming a great power and of course the extra resources and population. A third possibility other than annexing or puppeting is to repeatedly attack them, with a humiliate casus belli, for a continueing source of prestige.

What's next?

Industrialization and available resources

Northern Serbia has coal, which is a nice foundation for an industry. Southern Serbia has both timber and iron, Slavonia has timber, and Northern Macedonia also has timber. The bad literacy will however be an obstacle, and one might decide that it is not worth the investment early on.

  • Budget: Lower tariffs if possible. Always keep Education and Military spending as high as possible while neither gaining nor losing money.
  • Expansion: If you aren't desperate for sea access, in which case you should get Croatia, Bosnia and Montenegro are the way to go. Both have a healthy Serb population and useful resources (Bosnia has coal, while Montenegro has iron).

While the Ottoman Empire is a constant danger, for a while, you must avoid liberating the Balkans. These wars cost manpower and infamy. Later, you can pursue these goals, but for a while, concentrate on yourself. If Germany/Italy Italy have formed, not only you get a possible powerful ally, but it's also much easier to wage war with Austria, since it'll lack the support from German/Italian minors (it may not seem much, but they still count). It's also a good idea to wage war against Austria amidst an Austrian-Prussian Brother's war, since Austria'll be occupied with dealing with Prussia. However, since 1.2, these wars seem rare, if there are any.

  • Technology: Ideological thought is full of inventions that raise plurality so go for it first (will finish in early 1839). Your overall priorities are tech speed and literacy for the entire early game (~25 years)
  • Politics: Not much to do here for now, but switching to Nationalist party (reactionary) might be good since they are jingoist, which will improve your CB acquisition speed
  • National Focus: Go for bureaucrats until they reach 100% (~ December 1837), after that focus clergy until they are at 4%. Clergy will reach 2% sometime around 1840 but keep them focused until 4% for maximum education speed

1836 to 1845

  • Budget: Keep the settings from the start until you acquire South Serbia through a crisis then you can max all sliders
  • Technology: After Ideological Thought finishes stockpile RPs throughout 1839 and when 1840 begins go for Idealism. This philosophical technology will improve research speed (as well as add some much needed prestige)
  • Politics: Stick with Conservatives or Nationalists whichever you picked from the start. Note that due to the low amount of upper class POPs and a appointed Upper house Serbia can often get 100% reactionary Upper house, and remove reforms. In particular Serbia can switch to 'ruling party only' Upper House, which would give total control over the politics.
  • Focus: When clergy reach 2% check if state admin fell below 99% due to bureaucrats converting to clergy. If so then focus bureaucrats briefly until admin is 100% then switch to clergy until they reach 4% after which you could attempt to start a crisis for South Serbia if the situation is favorable (Ottomans ranked #8 or lost GP status, GPs not at war etc.) or focus soldiers until the opportunity to take South Serbia presents itself (usually happens ~1845)
  • Diplomacy: boost relations with Great powers for the South Serbia crisis. Russia has better relations with you at the start (125), but you want United Kingdom United Kingdom to be your backer in a crisis because few other countries will join on the Russian side. During the South Serbia crisis GB will almost certainly oppose Russian influence in the Balkans and so will Austria. On the other hand if GB is your primary crisis backer then Russia will support you too, since they despise the Ottomans and are not really hostile to GB as much as they are to Austria or Germany. With GB and Russia both on your side Ottomans will certainly cave in and give you South Serbia.
  • Military: Around June 1836 you will have fabricated a cause for war on and can begin with or without the help of The Ottomans.

After relations with GB hit 200 your next diplomatic focus is improving relations with the Ottomans. While they are at this point the sick man of Europe they are by no means the dead man of Europe and will easily defeat you and retake South Serbia if they are not placated. Do not get greedy and start another crisis for Bosnia or Macedonia, as this will certainly mean war with the Turks. Remember, if your relations are above 100 they cannot DoW you. Try to keep them at 190+ throughout the early/mid game.

After Idealism is finished your next pick should be Basic Chemistry followed by Medicine (finishes early 1843) for the much needed population growth inventions. Once you have Medicine, if the Ottomans have lost GP status (along with their sphere of influence) or another country (usually Russia) removes you from their sphere then go for 3 education techs. If the Ottomans are strong and you are firmly in their sphere then your budget will be going into the red and you should go for the Tax technology (5%+1%+1%+1% tax) so you can have a positive balance before you go for the 3 education techs.

1845 to 1855

Not much excitement here except for the crisis for South Serbia.

Once you are out of Ottomans sphere you will be making good money, but beware other nations trying to sphere you (Russia and GB). Once they have played their part and given you your lands back, if you notice them building up serious influence in your country consider decreasing relations with them to 75. This usually makes them less interested in sphering you.

Dont try to industrialize during this time. Your literacy is still low and your growing population is filling up the RGOs. Once literacy goes above 45% is a good time to build some industry. This means ~1860 for North Serbia and ~1865 for South Serbia.

Serbia in Vanilla

In Vanilla Serbia is in russian sphere instead of Ottomans. This will make it a bit easier as one does not have cores on Russian land, and does not need to seek conflict.