Difference between revisions of "Serbia"

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[[File:Balkan Screenshot.jpg|thumb|The entire Yugoslavia is splitted among Austria and Ottoman Empire in 1836]]
 
[[File:Balkan Screenshot.jpg|thumb|The entire Yugoslavia is splitted among Austria and Ottoman Empire in 1836]]
  
'''Serbia''' is an extremely challenging (and extremely ahistorical, depending on playstyle) nation to play, but also very satisfying if you achieve your goals. Playing her shouldn't be considered until you've played a few games and are quite familiar with the game mechanics. Serbia also requires some luck (in fact, it requires tremendous luck) to be successful with. Now, let us begin!
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'''Serbia''' is an extremely challenging (and extremely ahistorical, depending on playstyle) nation to play, but also very satisfying if one succeeds. Playing her is quite hard and is not advised until one has played a few games and are quite familiar with the game mechanics. Serbia also requires some luck (in fact, it requires tremendous luck) to be successful with.
  
 
== What do we have? ==
 
== What do we have? ==
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=== Let's see her benefits: ===
 
=== Let's see her benefits: ===
 
*Cores on Austria (Slavonia) and the Ottoman Empire (Southern Serbia and North Macedonia).  
 
*Cores on Austria (Slavonia) and the Ottoman Empire (Southern Serbia and North Macedonia).  
*She has a good place in Ottomans's SOI. Until you leave her SOI, The Ottomans will gladly come to your aid. (In Vanilla Serbia is in the Russian sphere)
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*She has a good place in Ottomans's SOI. Until one leaves it, The Ottomans will gladly come to aid. (In Vanilla Serbia is in the Russian sphere instead)
*Aside from Austria and the Ottoman Empire, regional rivals like [[Bulgaria]] and [[Romania]] will probably never come into being, and Greece most likely will remain as small as you know her. As the AI doesn't care about history, and the Balkans War is never going to happen, later you must liberate all those poor fellows from the Sick Man of Europe (The Ottoman Empire).
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*Aside from Austria and the Ottoman Empire, regional rivals like [[Bulgaria]] and [[Romania]] will probably never come into being, and Greece most likely will remain as it is 1836.  
*A [[unification event]] to form [[Yugoslavia]]. However, this decision requires you to be a Great Power, and you have to control many, many regions owned by Great Powers.
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*A [[unification event]] to form [[Yugoslavia]]. However, this decision requires Serbia to be a Great Power, and one has to control many, many regions owned by Great Powers.
*You are an Absolute Monarchy, so you can avoid liberals seizing power, and messing up your spending/industry.
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*Serbia is an Absolute Monarchy, so one can avoid liberals (or other parties with Lasseiz-faire) seizing power, and messing up spending/industry.
*You have a whole bunch of cores that will let you start a crisis on your neighbours.
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*Serbia has a whole bunch of cores that can be used to start a crisis.
  
Basically, you're weak and surrounded by two huge, populous warmonger nations. Sounds fun! But as you can see, Serbia has potential to become at least a regional Great Power, and with a little effort and luck, she and Mother [[Russia]] can easily dominate [[Austria]] and the Ottoman Empire (especially the latter).
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Basically, Serbia weak and surrounded by two huge, populous warmonger nations. Sounds fun! But as one can see, Serbia has potential to become at least a regional Great Power, and with a little effort and luck, she and Mother [[Russia]] can easily dominate [[Austria]] and the Ottoman Empire (especially the latter).
  
*Industry: Early in the game, you don't have sufficient funds to even afford a Cement Factory. Your industry techs are also backwards, so expect nothing.
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*Industry: Early in the game, one do not have sufficient funds to even afford the smallest industry, and technology does not help Serbia in any way. It is best to just not consider industry for some time to come.
*Budget: You're going to have a hard time to get everything right here, but think of it as an advantage. You are small, so you must spend less money on Administration, Military spendings and the such. To not have a deficit, set the tariffs on max and the Poor Taxes on about 80%, so you can have admin., education and defense spending in max nearly all the time.  
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*Budget: It is hard to find budget for everything, and one might have to put heavy taxes an tariffs on the population.
*Military: There's much to do here.. Start to research Military Techs (tactics first!), as you're going to need every bit you can get. Industry can wait. Set your only NF to promote soldiers, and recruit Infantry divisions (take a loan if you must).
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*Military: It is possible to recruite two more regiments, which should be handy.
  
 
== On the road to Yugoslavia! ==
 
== On the road to Yugoslavia! ==
  
Historically, Yugoslavia was formed on December 1, 1918, after the Austro-Hungarian Empire has collapsed. Yugoslavia was originally a monarchy (it was abolished after the Axis powers invaded her in World War II), and was called the Kingdom of Serbs, Croats and Slovenes until 1929. After WW2, it annexed Istria (which previously was a territory of Italy), became the Socialist Federal Republic of Yugoslavia, and finally collapsed in 1992, amidst the Yugoslav Wars.  
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Historically, Yugoslavia was formed on December 1, 1918, after the Austro-Hungarian Empire has collapsed. Yugoslavia was originally a monarchy (it was abolished after the Axis powers invaded in World War II), and was called the Kingdom of Serbs, Croats and Slovenes until 1929. After WW2, it annexed Istria (which previously was a territory of Italy), became the Socialist Federal Republic of Yugoslavia, and finally collapsed in 1992, amidst the Yugoslav Wars.  
 
 
Can you change history?
 
  
 
=== First steps ===
 
=== First steps ===
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The Ottomans will accept an alliance right from the beginning. It can be used to attack [[Egypt]] or [[Persia]]. Ottomans cannot beat [[Austria]] initially so one have to wait a little bit for ones cores.
 
The Ottomans will accept an alliance right from the beginning. It can be used to attack [[Egypt]] or [[Persia]]. Ottomans cannot beat [[Austria]] initially so one have to wait a little bit for ones cores.
  
Sooner or later the Ottomans will lose its great power status and thus there sphere of influence. Then the alliance with The Ottomans will be useless. One should seek out another GP ally. [[Germany]]/[[Prussia]] or [[Russia]] seems to be the most obvious as you do not have future conflicts with them.
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Sooner or later the Ottomans will lose its great power status and thus there sphere of influence. Then the alliance with The Ottomans will be useless. One should seek out another GP ally. [[Germany]]/[[Prussia]] or [[Russia]] seems to be the most obvious as one do not have future conflicts with them and they too have conflict with Austria.
  
One can consider to attack [[Montenegro]] as they have no allies and no army. For the prestige and a possibility for an extra province or a vassal. The benefits of forcing a vassal is that you can annex it later, when one creates [[Yugoslavia]] and it costs less infamy.
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One can consider to attack [[Montenegro]] as they have no allies and no army. For the prestige and a possibility for an extra province or a vassal. The benefits of forcing a vassal is that Serbia can annex it later, when one creates [[Yugoslavia]] and it costs less infamy.
  
 
=== What's next? ===
 
=== What's next? ===
 
   
 
   
*Industrialization and available resources: Cement factories are a good start as usual, but if you'd like to maintain a profitable industry, note that Southern Serbia has both timber and iron, Slavonia has timber, and Northern Macedonia also has timber. While it may not seem so, building factories are profitable even in this stage, if you're willing to sacrifice that NF.
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*Industrialization and available resources: Northern Serbia has coal, which is a nice foundation for an industry. Southern Serbia has both timber and iron, Slavonia has timber, and Northern Macedonia also has timber. The bad literacy will however be an obstacle, and one might decide that it is not worth the investment early on.
 
*Military: Forget cannons, and even cavalry for a good while. Infantry is the way to go (for a while), and construct forts if you have the funds.
 
*Military: Forget cannons, and even cavalry for a good while. Infantry is the way to go (for a while), and construct forts if you have the funds.
 
*Budget: Lower tariffs if possible. Always keep Education and Military spending on max. Avoid loans (you must, since you probably went bankrupt in your first war).
 
*Budget: Lower tariffs if possible. Always keep Education and Military spending on max. Avoid loans (you must, since you probably went bankrupt in your first war).
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== HoD v3.04 Guide ==
 
== HoD v3.04 Guide ==
When playing minor nations with reasonable potential one must always plan ahead. At the start of the game you are not even close to being considered a secondary power, you have terrible literacy, low population and a bad neighborhood. On the bright side you have a coal producing province, a homogeneous population and lots of cores.
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When playing minor nations with reasonable potential one must always plan ahead. At the start of the game Serbia are not even close to being considered a secondary power, you have terrible literacy, low population and a bad neighborhood. On the bright side you have a coal producing province, a homogeneous population and lots of cores.
  
 
=== 1836 Start ===
 
=== 1836 Start ===

Revision as of 12:32, 2 January 2017

Serbia
Serbia.png
Government type Absolute Monarchy
Ruling party Absolutist (Conservative)
Capital Belgrade (794)
Population 202,000
Primary culture Serbian
Literacy 10%
National value Order
Tech school Traditional academia
Status Civilized nation
The entire Yugoslavia is splitted among Austria and Ottoman Empire in 1836

Serbia is an extremely challenging (and extremely ahistorical, depending on playstyle) nation to play, but also very satisfying if one succeeds. Playing her is quite hard and is not advised until one has played a few games and are quite familiar with the game mechanics. Serbia also requires some luck (in fact, it requires tremendous luck) to be successful with.

What do we have?

Serbia starts off as a civilized country on the Balkans, and the only Slavic one besides Montenegro (a One-Province-Minor). Let's see what does she have:

  • Only one region, Northern Serbia. It is surrounded by Austria, the Ottoman Empire, and has a small border with Wallachia.
  • An adult male population of 202k. At least they're 100% Serbian.
  • A small army (2 infantry divisions) with the possibility to recruit two more.
  • 10% literacy.
  • No money.
  • Several years behind in technology. (comparable to South-American nations)

Let's see her benefits:

  • Cores on Austria (Slavonia) and the Ottoman Empire (Southern Serbia and North Macedonia).
  • She has a good place in Ottomans's SOI. Until one leaves it, The Ottomans will gladly come to aid. (In Vanilla Serbia is in the Russian sphere instead)
  • Aside from Austria and the Ottoman Empire, regional rivals like Bulgaria and Romania will probably never come into being, and Greece most likely will remain as it is 1836.
  • A unification event to form Yugoslavia. However, this decision requires Serbia to be a Great Power, and one has to control many, many regions owned by Great Powers.
  • Serbia is an Absolute Monarchy, so one can avoid liberals (or other parties with Lasseiz-faire) seizing power, and messing up spending/industry.
  • Serbia has a whole bunch of cores that can be used to start a crisis.

Basically, Serbia weak and surrounded by two huge, populous warmonger nations. Sounds fun! But as one can see, Serbia has potential to become at least a regional Great Power, and with a little effort and luck, she and Mother Russia can easily dominate Austria and the Ottoman Empire (especially the latter).

  • Industry: Early in the game, one do not have sufficient funds to even afford the smallest industry, and technology does not help Serbia in any way. It is best to just not consider industry for some time to come.
  • Budget: It is hard to find budget for everything, and one might have to put heavy taxes an tariffs on the population.
  • Military: It is possible to recruite two more regiments, which should be handy.

On the road to Yugoslavia!

Historically, Yugoslavia was formed on December 1, 1918, after the Austro-Hungarian Empire has collapsed. Yugoslavia was originally a monarchy (it was abolished after the Axis powers invaded in World War II), and was called the Kingdom of Serbs, Croats and Slovenes until 1929. After WW2, it annexed Istria (which previously was a territory of Italy), became the Socialist Federal Republic of Yugoslavia, and finally collapsed in 1992, amidst the Yugoslav Wars.

First steps

The Ottomans will accept an alliance right from the beginning. It can be used to attack Egypt or Persia. Ottomans cannot beat Austria initially so one have to wait a little bit for ones cores.

Sooner or later the Ottomans will lose its great power status and thus there sphere of influence. Then the alliance with The Ottomans will be useless. One should seek out another GP ally. Germany/Prussia or Russia seems to be the most obvious as one do not have future conflicts with them and they too have conflict with Austria.

One can consider to attack Montenegro as they have no allies and no army. For the prestige and a possibility for an extra province or a vassal. The benefits of forcing a vassal is that Serbia can annex it later, when one creates Yugoslavia and it costs less infamy.

What's next?

  • Industrialization and available resources: Northern Serbia has coal, which is a nice foundation for an industry. Southern Serbia has both timber and iron, Slavonia has timber, and Northern Macedonia also has timber. The bad literacy will however be an obstacle, and one might decide that it is not worth the investment early on.
  • Military: Forget cannons, and even cavalry for a good while. Infantry is the way to go (for a while), and construct forts if you have the funds.
  • Budget: Lower tariffs if possible. Always keep Education and Military spending on max. Avoid loans (you must, since you probably went bankrupt in your first war).
  • Expansion: If you aren't desperate for sea access, in which case you should get Croatia, Bosnia and Montenegro are the way to go. Both have a healthy Serb population and useful resources (Bosnia has coal, while Montenegro has iron). While the Ottoman Empire is a constant danger, for a while, you must avoid liberating the Balkans. These wars cost manpower and infamy. Later, you can pursue these goals, but for a while, concentrate on yourself. If Germany/Italy have formed, not only you get a possible powerful ally, but it's also much easier to wage war with Austria, since it'll lack the support from German/Italian minors (it may not seem much, but they still count). It's also a good idea to wage war against Austria amidst an Austrian-Prussian Brother's war, since Austria'll be occupied with dealing with Prussia. Homewer, since 1.2, these wars seem rare, if there are any.

Serbia in Vanilla

In Vanilla Serbia is in russian sphere instead of Ottomans. This will make it a bit easier as one does not have cores on Russian land, and does not need to seek conflict.

HoD v3.04 Guide

When playing minor nations with reasonable potential one must always plan ahead. At the start of the game Serbia are not even close to being considered a secondary power, you have terrible literacy, low population and a bad neighborhood. On the bright side you have a coal producing province, a homogeneous population and lots of cores.

1836 Start

  • Budget: Set all sliders to maximum except military spending which should be 0% (your troops are led by their monarch in 3.04 so they dont seem to mind minor nuisances like starvation)
  • Technology: Ideological thought is full of inventions that raise plurality so go for it first (will finish in early 1839). Your overall priorities are tech speed and literacy for the entire early game (~25 years)
  • Politics: Not much to do here for now, but switching to Nationalist party (reactionary) might be good since they are jingoist, which will improve your CB acquisition speed
  • Focus: Go for bureaucrats until they reach 100% (~ December 1837), after that focus clergy until they are at 4%. Clergy will reach 2% sometime around 1840 but keep them focused until 4% for maximum education speed
  • Diplomacy: (2 DPs) Start justifying Cut down to size on Montenegro and use the other DP to secure military access from Ottomans. They accept 100% since you are part of their sphere
  • Military: Disband the infantry and start recruiting 4 cavalry divisions from your 4 provinces. Cavalry have weaker stats but are faster and have recon which will make occupying Montenegro faster

1836 to 1845

  • Budget: Keep the settings from the start until you acquire South Serbia through a crisis then you can max all sliders
  • Technology: After Ideological Thought finishes stockpile RPs throughout 1839 and when 1840 begins go for Idealism. This philosophical technology will improve research speed (as well as add some much needed prestige)
  • Politics: Stick with Conservatives or Nationalists whichever you picked from the start
  • Focus: When clergy reach 2% check if state admin fell below 99% due to bureaucrats converting to clergy. If so then focus bureaucrats briefly until admin is 100% then switch to clergy until they reach 4% after which you could attempt to start a crisis for South Serbia if the situation is favorable (Ottomans ranked #8 or lost GP status, GPs not at war etc.) or focus soldiers until the opportunity to take South Serbia presents itself (usually happens ~1845)
  • Diplomacy: Keep using all your DPs during this time to boost relations with Great Britain up to 200 (for the South Serbia crisis). Russia has better relations with you at the start (125), but you want GB to be your backer in a crisis because few other countries will be on Russian side. During the South Serbia crisis GB will almost certainly oppose Russian influence in the Balkans and so will Austria. On the other hand if GB is your primary crisis backer then Russia will support you too, since they despise the Ottomans and are not really hostile to GB as much as they are to Austria or Germany. With GB and Russia both on your side Ottomans will certainly cave in and give you South Serbia.
  • Military: Around June 1836 you will have fabricated a cause for war with Montenegro and your Cavalry divisions should be ready at that time. Once your troops are assembled DoW Montenegro and move in. They prove no match and once occupation of Cetinje is finished use a DP to Add wargoal Humiliate, after that make peace with your wargoals accomplished (+15 prestige). Apparently, countries all over the world are so amazed by your victory over a nation that has a single province and less than 100k total population that you are immediately catapulted into secondary power status. Dont get used to it thought, you will fall out of it in a couple of months, but sometimes it can last longer depending on how other countries are doing and random events. In Early 1842 your truce with Montenegro will have expired and you should repeat the same steps as in 1836. Justify Cut down to size then DoW, once occupation is finished Add wargoal Humiliate then accept truce. This should cement your secondary power status.

After relations with GB hit 200 your next diplomatic focus is improving relations with the Ottomans. While they are at this point the sick man of Europe they are by no means the dead man of Europe and will easily defeat you and retake South Serbia if they are not placated. Do not get greedy and start another crisis for Bosnia or Macedonia, as this will certainly mean war with the Turks. Remember, if your relations are above 100 they cannot DoW you. Try to keep them at 190+ throughout the early/mid game.

After Idealism is finished your next pick should be Basic Chemistry followed by Medicine (finishes early 1843) for the much needed population growth inventions. Once you have Medicine, if the Ottomans have lost GP status (along with their sphere of influence) or another country (usually Russia) removes you from their sphere then go for 3 education techs. If the Ottomans are strong and you are firmly in their sphere then your budget will be going into the red and you should go for the Tax technology (5%+1%+1%+1% tax) so you can have a positive balance before you go for the 3 education techs.

1845 to 1855

Not much excitement here except for the crisis for South Serbia, If the Ottomans havent revoked military access by the time your second truce with Montenegro has expired then repeat the same tactic for the third and final time, to get some juicy +15 prestige.

Once you are out of Ottomans sphere you will be making good money, but beware other nations trying to sphere you (Russia and GB). Once they have played their part and given you your lands back, if you notice them building up serious influence in your country consider decreasing relations with them to 75. This usually makes them less interested in sphering you.

Dont try to industrialize during this time. Your literacy is still low and your growing population is filling up the RGOs. Once literacy goes above 45% is a good time to build some industry. This means ~1860 for North Serbia and ~1865 for South Serbia.

TBC...