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Difference between revisions of "New England"

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{{version|Heart of Darkness}}
 
{{Country
 
{{Country
 
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|Status=Civilized Nation
 
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'''New England''' is a relatively small, releasable nation in the Northeastern United States. It consists of the modern-day states of Maine, Vermont, New Hampshire, and Massachusetts. If released at the start of the game, New England will contain two states: New England and Massachusetts. It borders the [[United States]] to the west, and British [[Canada]] to the north. When released, it contains the regions of New England and Massachusetts. The primary culture is Yankee, with Dixie as an accepted culture.
 
  
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'''New England''' is a relatively small, releasable nation in the Northeastern {{flag|USA}}. It consists of the modern-day states of Maine, Vermont, New Hampshire, Rhode Island, Connecticut, and Massachusetts.
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It borders the [[United States]] to the west, and British {{flag|Canada}} to the north. When released, it contains the regions of New England and Massachusetts. The primary culture is Yankee, with Dixie as an accepted culture. They are surrounded by two behemoths that can pose an existential danger.
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[[File:New England Screenshot.jpg|thumb|right|New England released from USA 1.1.1836. One province is still owned by UK]]
 
== Starting Out ==
 
== Starting Out ==
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Being released from the [[United States]] means one starts off with their better technologies, meaning one gets a slight advantage on naval technology, among other things. It also means New England will start off as a [[Democracy]] in the New World, which also liberalizes quickly, meaning New England will get more than its fair share of immigrants. However, since the Federalist ([[Liberal]]) Party will dominate the Upper House for most of the game [[capitalist]]s might be needed in both New England and Massachusetts. One can use National Focuses to Encourage Capitalists in the two regions. This will pay off later on, as the economy will take care of itself. It might be good to keep the taxes low on Capitalists and get the income from taxing the lower classes
  
Being released from the [[United States]] means you start off with their better technologies, meaning you get a slight headstart on naval technology, among other things. It also means you start off as a [[Democracy]] in the New World, which also liberalizes quickly, meaning New England will get more than its fair share of immigrants. However, since the Federalist ([[Liberal]]) Party will dominate the Upper House for most of the game, even when Socialism rises, you will need to build up your [[capitalist]] base in both New England and Massachusetts. Use your National Focuses to Encourage Capitalists in the two regions. This will pay off later on, as all you will have to do is sit back and watch as your [[Capitalists]] build every railroad and factory in the nation for you. With taxes, bring taxes on the rich all the way down to 0%. Do the same for the middle class, but only if you can do so without running a deficit. For the poor, raise taxes to the maximum. You'll be getting most of your tax income from the poor (though this is true for any nation), and you need more people to promote to Capitalists.
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It can be a good idea to pick [[Romanticism]] as the first tech, for two reasons. The three inventions that is available from [[Romanticism]] give a total of {{green|15}} [[prestige]], which can bring New England towards [[Secondary Power]] status. The second reason is to enact the '[[Miskatonic University]]' [[decision]]. This is a decision unique to New England, and it gives a {{green|10%}} Research Points modifier, as well as an [[Easter egg]] in reference to the settings of H.P. Lovecraft. To enact this decision, one must have discovered Romanticist Literature, which can only be discovered through [[Romanticism]].
 
 
Your first technology to research should be Romanticism, for two reasons. The first reason is quite simple. The three inventions that you can get from discovering Romanticism total 15 prestige, which can bring New England towards [[Secondary Power]] status. The second reason is to enact the 'Miskatonic University' [[decision]]. This is a decision unique to New England, and it gives a 10% Research Points modifier. To enact this decision, you must have discovered Romanticist Literature, which can only be discovered through Romanticism.  
 
  
 
==Militaristic possibilities==
 
==Militaristic possibilities==
For your first territorial conquest, try [[Denmark]]. [[Prussia]] likes to attack the almost completely defenseless Danes for [[Schleswig]], and sometimes takes the entire Danish mainland too. However, we aren't looking at any of Denmark's European holdings, or even Iceland and Greenland. No, we're looking at the Danish West Indies. Since Prussia has taken care of the Danish army, declare war on Denmark for the Danish West Indies. (If you can, and if the war is going well enough, use the Repay Debts CB too, as Denmark has probably gone bankrupt from the war with Prussia, and has probably taken loans from your country too, though this isn't guaranteed) Mobilize your forces, since you probably can't build a brigade yet, build some clipper transports (Prussia has been kind enough to take care of the Danish Navy for you, too) and land your troops in Saint Thomas.
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The first territorial conquest, one can try {{flag|Denmark}}. {{flag|Prussia}} likes to attack the almost completely defenseless Danes for {{flag|Schleswig}}, and sometimes takes the entire Danish mainland too. One can take Danish West Indies from them, Since Prussia has taken care of the Danish army. One does however need a fleet to invade the Caribbean islands, but it is anyway advisable to invest in a fleet.
 
 
After occupying St. Thomas, put your troops back in the clippers, and continue to occupy Danish land until they give you the Danish West Indies. Even if Denmark has already surrendered to [[Prussia]], you have no need to worry, because they won't get an army together fast enough to fight your troops. Once you get a high enough warscore, send a peace offer to Denmark, and they should give you the Danish West Indies. The Danish West Indies are now the New English West Indies! The population will consist of Danish and Afro Caribbean POP's, but they will assimilate into Yankees, and while they'll be ticked off about being conquered, they won't be militant enough to rebel. The tobacco money earned from Saint Thomas will help sustain your economy, and you now have a foothold in the Caribbean and Latin America.  
 
  
After the conquest of Saint Thomas, focus on acquiring more [[Capitalists]] and [[Clergy]] (Your literacy isn't bad, but more research points are always good). You will be very dependent on Capitalists when it comes to industry. You will receive a lot of immigrants, which can be beneficial for training armies and building industry.  
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The tobacco money earned from Saint Thomas will help sustain the economy, and New England does now have a foothold as well as a naval landing point in the Caribbean and Latin America.  
  
As for international relationships, play nice with the [[United States]]. New England has the potential to become strong, but right now, the American military can crush you like an ant. The same goes for the United Kingdom. Although the [[U.K.]] never puts her full weight down on any foreign war, the British still have superior naval power, and can blockade New England quite easily.  Don't worry too much about relations with the other Great Powers, except maybe France. Train any new troops whenever you can. Ignore Cavalry, instead choose an mixture of Infantry and Artillery.
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After the conquest of Saint Thomas, focus on acquiring more {{icon|capitalists}}[[Capitalists]] and {{icon|clergymen}}[[Clergy]] (New Englands literacy isn't bad, but more research points are always good). One will be very dependent on Capitalists when it comes to industry. New England will receive a lot of immigrants, which can be beneficial for training armies and building industry.  
  
==[[The American Civil War]]==
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As for international relations, it is advised not to provoke the [[United States]]. New England has the potential to become strong, but in the beginning, the American military can crush the New English like an ant. The same goes for the United Kingdom. Although the {{flag|United Kingdom}} never puts her full weight down on any foreign war, the British still have superior naval power, and can blockade New England quite easily.  The Other Great powers usually don't have a lot of business in North America, so one can live without paying attention to them.
  
When [[the American Civil War]] breaks out, this will be of much importance to you, as it will give you the opportunity to acquire a high-populated, at least somewhat industrialized state with POP's of your main and accepted cultures. Because the [[CSA]] typically forms weak, and because their troops will be occupied fighting the Union, declare war on the [[CSA]] for Georgia. Hopefully you will have built up a respectable army and navy by now, so landing troops in Charleston or Savannah shouldn't be a problem. Be sure to take Georgia BEFORE:
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==The American Civil War==
  
A) The Confederacy gets taken over by the North.
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When [[the American Civil War]] breaks out, this will be of much importance to New England, as it will give the opportunity to acquire a high-populated, at least somewhat industrialized state with POP's of New Englands main and accepted cultures. Because the {{flag|Confederate States of America}} typically forms weak, and because their troops will be occupied fighting the Union, one can declare war on the [[CSA]] for one of their provinces. Hopefully one will have built up a respectable army and navy by now, so landing troops in Charleston or Savannah shouldn't be a problem.  
  
B) The Dixie forces manage to score a white peace with the Union, and send Robert E. Lee and Stonewall Jackson, along with their many mobilized troops, to fight your armies.
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One does however need to be quick because the war gets a lot harder when the American Civil War ends-.
  
 
==Post-Civil War==
 
==Post-Civil War==
  
After the ACW ends (and hopefully you got your slice of land from the CSA), there are still plenty of opportunities for New England. If you manage to reach [[Great Power]] status, then you can build the Suez Canal, (you can choose to take Suez diplomatically, by sphering Egypt, or militarily, by demanding a concession of Dumyat Region) and then colonization of Africa is a possibility. If the CSA survived the war, then you can bully them into giving you more land. Texas and Louisiana are good choices because they offer Oil and Sulphur, respectively. Other states will reward you with large quantities of Cotton and Tobacco. Be sure to keep very good relations with the U.S., because they will attack to recapture those states if you don't.
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After the ACW ends (and hopefully New England have taken some land from CSA), there are still plenty of opportunities for New England. If one manages to reach [[Great Power]] status, then New England can build the [[Suez Canal]], (One can choose to take Suez diplomatically, by sphering Egypt, or militarily, by demanding a concession of Dumyat Region) and then colonization of Africa is a possibility. If the CSA survived the war, then they can be targeted again. Texas and Louisiana are good choices because they offer {{icon|oil}}Oil and {{icon|Sulphur}}Sulphur, respectively. Other states have with large quantities of {{icon|Cotton}}cotton and {{icon|Tobacco}}tobacco. Be sure to keep very good relations with the U.S., because they will attack to recapture those states as they have cores on them.
  
One can also try ones luck against an independent [[Canada]].
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One can also try ones luck against an independent {{flag|Canada}}.
  
 
==Gamey solutions==
 
==Gamey solutions==
'''NOTE''': Before releasing New England as the U.S., play as the [[United Kingdom]] first and enact [[the Webster-Ashburton Treaty]], which cedes the province of Caribou to the [[United States]]. This is to make sure that when you release New England, the region won't be called 'New English New England.' Also, if you chose to release New England before enacting the treaty, then Caribou will still belong to the United Kingdom. This province will then go to the United States once the treaty is enacted, meaning the U.S. will border you from two sides. Alternatively a crisis can be used to take caribou.
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'''NOTE''': Before releasing New England as the U.S., play as the [[United Kingdom]] first and enact [[the Webster-Ashburton Treaty]], which cedes the province of Caribou to the [[United States]]. This is to make sure that when New England is released, the region won't be called 'New English New England.' Also, if one choses to release New England before enacting the treaty, then Caribou will still be ceded to the USA once United Kingdom enacts the decision. Alternatively a crisis can be used to take caribou.
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{{Country list}}
 
{{Country list}}
[[Category:Countries]]
 

Latest revision as of 18:57, 12 December 2019

New England
New England.png
Government type Democracy
Ruling party Liberal
Capital Boston (ID 243)
Population 505.65 k
Primary culture Yankee
Literacy 48%
National value Order
Tech school Traditional Academia
Status Civilized Nation

New England is a relatively small, releasable nation in the Northeastern USA USA. It consists of the modern-day states of Maine, Vermont, New Hampshire, Rhode Island, Connecticut, and Massachusetts.

It borders the United States to the west, and British Canada Canada to the north. When released, it contains the regions of New England and Massachusetts. The primary culture is Yankee, with Dixie as an accepted culture. They are surrounded by two behemoths that can pose an existential danger.

New England released from USA 1.1.1836. One province is still owned by UK

Starting Out

Being released from the United States means one starts off with their better technologies, meaning one gets a slight advantage on naval technology, among other things. It also means New England will start off as a Democracy in the New World, which also liberalizes quickly, meaning New England will get more than its fair share of immigrants. However, since the Federalist (Liberal) Party will dominate the Upper House for most of the game capitalists might be needed in both New England and Massachusetts. One can use National Focuses to Encourage Capitalists in the two regions. This will pay off later on, as the economy will take care of itself. It might be good to keep the taxes low on Capitalists and get the income from taxing the lower classes

It can be a good idea to pick Romanticism as the first tech, for two reasons. The three inventions that is available from Romanticism give a total of 15 prestige, which can bring New England towards Secondary Power status. The second reason is to enact the 'Miskatonic University' decision. This is a decision unique to New England, and it gives a 10% Research Points modifier, as well as an Easter egg in reference to the settings of H.P. Lovecraft. To enact this decision, one must have discovered Romanticist Literature, which can only be discovered through Romanticism.

Militaristic possibilities

The first territorial conquest, one can try Denmark Denmark. Prussia Prussia likes to attack the almost completely defenseless Danes for Schleswig Schleswig, and sometimes takes the entire Danish mainland too. One can take Danish West Indies from them, Since Prussia has taken care of the Danish army. One does however need a fleet to invade the Caribbean islands, but it is anyway advisable to invest in a fleet.

The tobacco money earned from Saint Thomas will help sustain the economy, and New England does now have a foothold as well as a naval landing point in the Caribbean and Latin America.

After the conquest of Saint Thomas, focus on acquiring more Capitalists mini.pngCapitalists and Clergymen mini.pngClergy (New Englands literacy isn't bad, but more research points are always good). One will be very dependent on Capitalists when it comes to industry. New England will receive a lot of immigrants, which can be beneficial for training armies and building industry.

As for international relations, it is advised not to provoke the United States. New England has the potential to become strong, but in the beginning, the American military can crush the New English like an ant. The same goes for the United Kingdom. Although the United Kingdom United Kingdom never puts her full weight down on any foreign war, the British still have superior naval power, and can blockade New England quite easily. The Other Great powers usually don't have a lot of business in North America, so one can live without paying attention to them.

The American Civil War

When the American Civil War breaks out, this will be of much importance to New England, as it will give the opportunity to acquire a high-populated, at least somewhat industrialized state with POP's of New Englands main and accepted cultures. Because the Confederate States of America Confederate States of America typically forms weak, and because their troops will be occupied fighting the Union, one can declare war on the CSA for one of their provinces. Hopefully one will have built up a respectable army and navy by now, so landing troops in Charleston or Savannah shouldn't be a problem.

One does however need to be quick because the war gets a lot harder when the American Civil War ends-.

Post-Civil War

After the ACW ends (and hopefully New England have taken some land from CSA), there are still plenty of opportunities for New England. If one manages to reach Great Power status, then New England can build the Suez Canal, (One can choose to take Suez diplomatically, by sphering Egypt, or militarily, by demanding a concession of Dumyat Region) and then colonization of Africa is a possibility. If the CSA survived the war, then they can be targeted again. Texas and Louisiana are good choices because they offer Resource oil.pngOil and Sulphur.pngSulphur, respectively. Other states have with large quantities of Cotton.pngcotton and Tobacco.pngtobacco. Be sure to keep very good relations with the U.S., because they will attack to recapture those states as they have cores on them.

One can also try ones luck against an independent Canada Canada.

Gamey solutions

NOTE: Before releasing New England as the U.S., play as the United Kingdom first and enact the Webster-Ashburton Treaty, which cedes the province of Caribou to the United States. This is to make sure that when New England is released, the region won't be called 'New English New England.' Also, if one choses to release New England before enacting the treaty, then Caribou will still be ceded to the USA once United Kingdom enacts the decision. Alternatively a crisis can be used to take caribou.