Difference between revisions of "Modding"

From Victoria 2 Wiki
Jump to navigation Jump to search
m (Rangerage moved page Modding portal to Modding: Modding Portal sounds stupid.)
m (Improved the intro)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version}}
+
{{version|Timeless}}
__NOTOC__
+
Modding, or creating mods, is the act of modifying the behavior of the base game (often referred as vanilla), either for personal use, or to release publicly to other players.
Welcome to the modding section.<br />
+
As for all Paradox games, [[Victoria II]] is moddable to a great extent.
If you're a beginner, please read through the beginner section so you can refine your ideas and learn how to go about implementing them.<br />
 
If you're not, you're probably not reading this anyway and are just here for the scripting information and province IDs, so you have fun.<br />  <br />
 
This page provides links to various modding-related articles, reference lists, tools, and external links. Paradox games are renowned for their ease of modding, so take advantage of this and join the extensive modding community or hell, just fix a few things that bug you personally.
 
  
==Modding Instructions==
+
Motivations of modders may vary widely: better translation to native language, more events or decisions, better map, major overhaul, etc.
===For the Beginner===
 
*[[Modding overview]]
 
*[[How to make an event]]
 
*[[How to make a decision]]
 
*[[How to make a country]]
 
*[[How to edit a save game file]]
 
  
===For the more advanced modders===
+
Modding is not magic or heresy, anybody can learn to build a mod, and this guide is intended to lower the entry barriers to the world of Vicky 2 modding.
*[[Advanced events]]
 
  
===Useful Tricks===
+
Yet, however good the documentation, there is still a learning curve to it, and it cannot replace the need to read some working vanilla code, and do lots of trial & error experimentations!
*[[Disabling the intro video]]
 
  
==Modding References==
+
== Guides ==
===Scripting Information===
+
*[[Event modding]]
 +
*[[How to make a decision|Decision modding]]
 +
*[[How to make a country|Country modding]]
 +
 
 +
== Game data ==
 
*[[Full list of effects]]
 
*[[Full list of effects]]
*[[Full list of commands]]
+
*[[List of conditions]]
 
*[[Full list of scopes]]
 
*[[Full list of scopes]]
*[[Modifier effects]]
+
*[[Modifier effects]]
 +
* [[Countries|Countries list]] - Basic info on all countries in the vanilla game, including country tags
 +
* [[Provinces|Province IDs]] - A list of all the provinces in the vanilla game, including province ids and resources
 +
*[[default.map]] - Some information about the what the map file contains
 +
 
 +
== Miscellaneous ==
 +
* [[Checksum#What affects the Checksum|Checksum]]
  
===Map Information===
+
==Tools & utilities==
*[[Provinces|Province IDs]]
+
*[[forum:720987|The Validator - Find errors quickly and with minimal pain!]]
*[[default.map]]
+
*[[forum:722493|Java Save Game Replayer]]
*[http://forum.paradoxplaza.com/forum/showthread.php?497997-Map-modding-Discussion-Questions-amp-Updates Map modding - Discussion Questions]
+
*[[forum:707474|Scenario Editor and Map Viewer]]
*[http://forum.paradoxplaza.com/forum/showthread.php?286765-Modding-the-.fx-files Modding the .fx files] (EU3)
+
*[[Windowed mode instructions]]
*[http://forum.paradoxplaza.com/forum/showthread.php?385074-HandDrawn-Map-by-Strannik-v2.x Modding .ddx files and many other things] (EU3)
 
*[http://forum.paradoxplaza.com/forum/showthread.php?283735-Mod-Guide-Altering-the-Map Mod Guide: Altering the Map] (EU3)
 
  
 +
== Tips ==
 +
*[[Disabling the intro video|You should disable the intro video, to save time]]
 +
*To merge mods, you could use [http://winmerge.org// WinMerge]. An easy tool for merging folders and files.
  
==Modding Utilities==
 
*[[A Validator for Victoria II]]
 
*[[Windowed mode instructions]]
 
  
 
[[Category:Modding]]
 
[[Category:Modding]]

Latest revision as of 14:06, 31 March 2016

Modding, or creating mods, is the act of modifying the behavior of the base game (often referred as vanilla), either for personal use, or to release publicly to other players. As for all Paradox games, Victoria II is moddable to a great extent.

Motivations of modders may vary widely: better translation to native language, more events or decisions, better map, major overhaul, etc.

Modding is not magic or heresy, anybody can learn to build a mod, and this guide is intended to lower the entry barriers to the world of Vicky 2 modding.

Yet, however good the documentation, there is still a learning curve to it, and it cannot replace the need to read some working vanilla code, and do lots of trial & error experimentations!

Guides

Game data

Miscellaneous

Tools & utilities

Tips