Being a great power offers a nation several benefits. Only great powers are allowed to:
- Gain and spend influence in secondary powers, civilized nations, and uncivilized nations, potentially gaining first-access to the majority their market.
- Invest in a lesser nation, gaining first-access to a portion of their market.
- Take part in a crisis, either as a leader of a side or as a participant.
If another nation usurps a great power's status, that state will have six (6) months to recover its position before losing its Sphere of Influence. The usurped power is also given a Casus belli and the option of starting a war to regain their great power rating. If all these efforts fail, then the usurper will become a Great Power and the former power falls to secondary status.
Initial Great Powers
The following nations are Great Powers at the start of the game: