Difference between revisions of "Great power"

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*{{green|+1}} [[leadership]]/month
 
*{{green|+1}} [[leadership]]/month
  
If another nation usurps a great power's status, that state will have six (6) months to recover its position before losing its [[Sphere of Influence]]. The usurped power is also given a ''[[Casus belli]]'' and the option of starting a war to regain their great power rating. If all these efforts fail, then the usurper will become a Great Power and the former power falls to secondary status.
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If another nation usurps a great power's status, that state will have one year to recover its position before losing its [[Sphere of Influence]]. If all these efforts fail, then the usurper will become a Great Power and the former power falls to secondary status. A nation can neither lose nor gain Great Power status if it is a current participant in a crisis.  
  
 
[[Secondary power]]s are the eight next-best nations, which are able to [[Colonization|colonize]] but do not have the ability to form spheres of influence.
 
[[Secondary power]]s are the eight next-best nations, which are able to [[Colonization|colonize]] but do not have the ability to form spheres of influence.

Revision as of 20:30, 21 September 2013

The Great Powers are the eight most powerful nations in the Victoria 2 world, as decided from their total prestige, industrial, and military power scores. Uncivilized states cannot be Great Powers no matter how high their score is.

Being a great power offers a nation several benefits. Only great powers are allowed to:

Compared to uncivilized nations, great powers have some advantages:

If another nation usurps a great power's status, that state will have one year to recover its position before losing its Sphere of Influence. If all these efforts fail, then the usurper will become a Great Power and the former power falls to secondary status. A nation can neither lose nor gain Great Power status if it is a current participant in a crisis.

Secondary powers are the eight next-best nations, which are able to colonize but do not have the ability to form spheres of influence.

Initial Great Powers

The following nations are Great Powers at the 1836 start of the game:

1861 Great Powers

The following nations are Great Powers in the 1861 (AHD) start: