Difference between revisions of "Great power"

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The '''Great Powers''' are the eight most powerful [[nations]] in the [[Victoria 2]] world.
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The '''Great Powers''' are the eight most powerful [[nations]] in the [[Victoria 2]] world, as decided from their total prestige, industrial, and military power scores.
  
If another nation usurps a great power's status, that state will have six (6) months to recover its position before losing its [[Sphere of Influence]]. The usurped power is also given a ''[[Casus belli]]'' and the option of starting a war to regain their great power rating. If all these efforts fail, then the usurper will become a Great Power and the former power falls to [[secondary powers|secondary status]].
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Being a great power offers a nation several benefits. Only great powers are allowed to:
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*Gain and spend [[influence]] in [[secondary powers]], [[civilized nations]], and [[uncivilized nations]], potentially gaining first-access to the majority their market.
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*[[Foreign investment|Invest]] in a lesser nation, gaining first-access to a portion of their market.
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*Take part in a [[crisis]], either as a leader of a side or as a participant.
  
[[Secondary powers]] are the eight next-best nations, which are able to [[Colonization|colonize]] but do not have the ability to form spheres of influence.
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Great powers also benefit from extra [[research points]] and [[prestige]].
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If another nation usurps a great power's status, that state will have six (6) months to recover its position before losing its [[Sphere of Influence]]. The usurped power is also given a ''[[Casus belli]]'' and the option of starting a war to regain their great power rating. If all these efforts fail, then the usurper will become a Great Power and the former power falls to secondary status.
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Secondary powers are the eight next-best nations, which are able to [[Colonization|colonize]] but do not have the ability to form spheres of influence.
  
 
==Initial Great Powers==
 
==Initial Great Powers==

Revision as of 21:29, 29 April 2013

The Great Powers are the eight most powerful nations in the Victoria 2 world, as decided from their total prestige, industrial, and military power scores.

Being a great power offers a nation several benefits. Only great powers are allowed to:

Great powers also benefit from extra research points and prestige.

If another nation usurps a great power's status, that state will have six (6) months to recover its position before losing its Sphere of Influence. The usurped power is also given a Casus belli and the option of starting a war to regain their great power rating. If all these efforts fail, then the usurper will become a Great Power and the former power falls to secondary status.

Secondary powers are the eight next-best nations, which are able to colonize but do not have the ability to form spheres of influence.

Initial Great Powers

The following nations are Great Powers at the start of the game: