Difference between revisions of "Great power"

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If another nation usurps a great power's status, that state will have six (6) months to recover its position before losing its [[Sphere of Influence]]. The usurped power is also given a ''[[Casus belli]]'' and the option of starting a war to regain their great power rating. If all these efforts fail, then the usurper will become a Great Power and the former power falls to [[secondary powers|secondary status]].
 
If another nation usurps a great power's status, that state will have six (6) months to recover its position before losing its [[Sphere of Influence]]. The usurped power is also given a ''[[Casus belli]]'' and the option of starting a war to regain their great power rating. If all these efforts fail, then the usurper will become a Great Power and the former power falls to [[secondary powers|secondary status]].
  
[[Secondary Power|Secondary powers]] are the eight next-best nations, which are able to [[Colonization|colonize]] but do not have the ability to form spheres of influence.
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[[Secondary powers]] are the eight next-best nations, which are able to [[Colonization|colonize]] but do not have the ability to form spheres of influence.
  
 
==Initial Great Powers==
 
==Initial Great Powers==

Revision as of 00:10, 22 April 2013

The Great Powers are the eight most powerful nations in the Victoria 2 world.

If another nation usurps a great power's status, that state will have six (6) months to recover its position before losing its Sphere of Influence. The usurped power is also given a Casus belli and the option of starting a war to regain their great power rating. If all these efforts fail, then the usurper will become a Great Power and the former power falls to secondary status.

Secondary powers are the eight next-best nations, which are able to colonize but do not have the ability to form spheres of influence.

Initial Great Powers

The following nations are Great Powers at the start of the game: