Difference between revisions of "Great power"

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{{version|Heart of Darkness}}
 
{{version|Heart of Darkness}}
The '''Great Powers''' are the eight most powerful [[nations]] in the [[Victoria 2]] world, as decided from their total [[prestige]], [[industrial score]], and [[military score]]. Uncivilized nations cannot be Great Powers no matter how high their score is, nor can nations with only one state.
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The '''Great Powers''' are the eight most powerful [[nations]] in the [[Victoria 2]] world, as decided from their [[Total score]], the combined [[prestige]], [[industrial score]], and [[military score]]. Uncivilized nations cannot be Great Powers no matter how high their score is, nor can nations with only one state.
  
 
Being a great power offers a nation several benefits. Only great powers are allowed to:
 
Being a great power offers a nation several benefits. Only great powers are allowed to:
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Compared to uncivilized nations, great powers have some advantages:
 
Compared to uncivilized nations, great powers have some advantages:
  
*{{green|+0.05}} [[prestige]]/month
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*{{green|+0.05}} [[prestige]]/month (amounting to {{green|6}} prestige pr. decade)
 
*{{green|+1.5}} [[research points]]/day
 
*{{green|+1.5}} [[research points]]/day
*{{green|+100%}} [[diplomacy|diplomatic points]]/month
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*{{green|+100%}} [[diplomatic points]]/month
*{{green|+1}} [[leadership]]/month
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*{{green|+2}} [[leadership]]/month
  
 
If another nation usurps a great power's status, that state will have one year to recover its position before losing its [[Sphere of Influence]]. If all these efforts fail, then the usurper will become a Great Power and the former power falls to secondary status. A nation can neither lose nor gain Great Power status if it is a current participant in a crisis.  
 
If another nation usurps a great power's status, that state will have one year to recover its position before losing its [[Sphere of Influence]]. If all these efforts fail, then the usurper will become a Great Power and the former power falls to secondary status. A nation can neither lose nor gain Great Power status if it is a current participant in a crisis.  
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==Initial Great Powers==
 
==Initial Great Powers==
 
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[[File:Great Powers 1836.jpg|thumb|A Screenshot of the 8 initial great powers]]
 
The following nations are Great Powers at the 1836 start of the game:
 
The following nations are Great Powers at the 1836 start of the game:
  
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*{{flag|Ottoman Empire}} (TUR)
 
*{{flag|Ottoman Empire}} (TUR)
  
[[Category:Diplomacy]]
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[[Category:Status]]

Latest revision as of 15:07, 11 May 2020

The Great Powers are the eight most powerful nations in the Victoria 2 world, as decided from their Total score, the combined prestige, industrial score, and military score. Uncivilized nations cannot be Great Powers no matter how high their score is, nor can nations with only one state.

Being a great power offers a nation several benefits. Only great powers are allowed to:

Compared to uncivilized nations, great powers have some advantages:

If another nation usurps a great power's status, that state will have one year to recover its position before losing its Sphere of Influence. If all these efforts fail, then the usurper will become a Great Power and the former power falls to secondary status. A nation can neither lose nor gain Great Power status if it is a current participant in a crisis.

Secondary powers are the eight next most powerful nations, who are able to colonize but do not have the ability to form spheres of influence.

Initial Great Powers

A Screenshot of the 8 initial great powers

The following nations are Great Powers at the 1836 start of the game:

1861 Great Powers

The following nations are Great Powers in the 1861 (AHD) start: