Victoria II: A House Divided

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Victoria II: A House Divided
HouseDividedbox.jpg
Developer Paradox Development Studio
Publisher Paradox Interactive
Engine Clausewitz Engine
Released 2 February 2012
Genre Real-time grand strategy
Modes Single-player, Multiplayer
Platforms Microsoft Windows, OS X

Victoria II: A House Divided is the first expansion for Victoria II. It was announced by Paradox Interactive on 8 June 2011 at the Electronic Entertainment Expo 2011[1] as an expansion pack with an aim on "[improving the] political and economical aspects of the game, with focus on the American Civil War era". It was released on 2 February 2012, although it is currently only available for purchase by download. On 30 March 2012, Virtual Programming released the OS X port of A House Divided. It includes:

Major features

  • Economics:
    • Trade goods have more detailed information to assist with decisions regarding the best factories to build
    • Railroads are now more expensive and terrain dependent (e.g. no more maximum railroads throughout the desert)
    • Foreign investment in building infrastructure and factories in other countries can strengthen their ties to you and provide a market advantage
    • Countries can invest in projects being done by local capitalists
  • War:
    • War justifications can be used to create a Casus belli on your target and reduce infamy
    • New starting point in 1861, allowing players to experience the US Civil War from the start
    • Rally points are available to manage new unit construction (both naval & land)
    • Military leaders can gain prestige, providing morale and organizational bonuses (moving leaders to different armies causes a prestige reduction)
  • Politics:
    • Party loyalty is a new national focus that can help influence elections
    • Civilization now has various new reform paths, including new reform types (military & economic)
    • A new system of popular movements that can be appeased or suppressed, but if ignored, will become the revolutionaries of tomorrow
    • New decisions including the ability to spread political ideology
    • China is now divided into cliques, known as substates, allowing for more interaction in the Far East.
  • Diplomacy:
    • To make management of Spheres of Influence easier, maximum influence now deducts from your strongest competitor
  • Interface:
    The Main menu screen of Victoria II : A House Divided.
    • Several new map modes (RGO, Density, Nationality, Spheres, Supply limit, Party loyalty, etc.)
    • Outline view on the main screen shows the status for various actions such as influencing, nation focus progress, battles, etc.
    • A new message filtering has been created, allowing player's to create flags to only receive messages from countries the player is interested in
    • Changes to unit organization screens to make unit management easier in the late game
    • Terrain changes including impassable mountainous regions and railways speeding up troop movement
    • General changes to make it easier to handle factory maintenance, setting national focus, etc.

Developer diaries

No. Title and Link Description Date
1 A House Divided Title announced. 2011-09-30
2 Railroads and Tradegoods A new screen added along with changes to economics and terrain affected railroads. 2011-10-07
3 War Justifications New system for declaring war. 2011-10-14
4 Party Loyalty and National Focus New Party Loyalty mechanic and improvements to National Focus interface. 2011-10-21
5 Message system Pop-ups, notification icons and other messages. 2013-10-28
6 China New Chinese Substate system. 2011-11-04
7 This is my rifle, this is my gun! Leader Prestige, New Sprites, Late Game Improvements and Mobilization Changes. 2011-11-11
8 Foreign Investment New tab added to show overview of investments. 2011-11-18
9 Popular Movements Reform and rebel movements. 2011-11-25
10 The Great Game, Communism and decisions Changes to influence and flavor names for wars. 2011-12-02
11 Rise of the Noble Savage Military and Economic reforms for uncivilized nations and westernization. 2011-12-09
12 Investing in Projects and Interface Improvements Production, National Focuses and Recoloring. 2011-12-16
13 Christmas Special! A mini diary. 2011-12-20
14 Mapmodes Mapmodes for RGO output, Population density, Nationality, Spheres of influence, Supply limit, Party loyalty, Migration, Civilisation level and Relations. 2012-01-13
15 Keep the good times rolling Naval Rally Points, Auto-split units for transport, Attachable units, Visible country borders, Promotion/demotion/migration rework, Tech AI Improvements and New modding format. 2012-02-10

Reception

Reviews
Reviewer, Publication Date Score Comment
Joshua Derocher,
Destructoid
February 18, 2012 8/10 It offers enough new content to make one play through enjoyable, and it has enough depth to make you want to come back for more. If you own Victoria II, you would have to be crazy to not want to pick up this expansion. If you don't have Victoria II, now would be a good time to start playing it.
Aggregators
Compiler Score
Metacritic 76

References

Further reading