|Ruling party||Blancos (conservative)|
|Tech school||Traditional academia|
Uruguay is a small nation in the southeastern part of South America, bordering Brazil to its north and Argentina to its west. In 1836 it has the fourth lowest population of all civilized nations other than German city-states, in four provinces comprising a single state. Although it is a New World country, its national value is order and it is ruled by a presidential dictatorship, thereby discouraging immigration from Europe. Three infantry brigades make up a standing army that is unlikely to become bigger any time soon (your neighbours can field armies bigger than your entire population), and the land they guard produces wool and cattle.
Uruguay’s weakness is also its best security. It has no territorial disputes with its neighbours, while the fact that all of its provinces are concentrated in a single state means that the only territorial gain that can be gotten out of it is through complete annexation, which comes at a discouragingly high infamy price for very low returns. Paraguay, Chile and possibly other nations tend to offer alliances. Uruguay can choose whether to honour them in hopes of gaining the upper hand against Brazil or Argentina in a conflict (which would be very difficult) or to withdraw into isolation, which will ensure its survival, if nothing else.
Isolationist policy and colonization
If it chooses an isolationist policy in South America, Uruguay can still expand colonially. A level 1 port in one of its coastal provinces will put it in range of South Georgia, in the South Atlantic, which has a life rating of 30. Upgrading the ports to level 3 will place the Ivory Coast and its surrounding regions within colonization range of Melo (in Uruguay) and Namibia within colonization range of South Georgia. The prerequisite technologies for colonizing those regions can be researched in time to compete in the scramble for that continent.
In Heart of Darkness, Uruguay is in a much better position as it starts the game as a Democracy with some political reforms, meaning the country can get immigration right off the bat. 2 more reforms are able to be passed as the Upper house is controlled by liberals. Slavery is allowed in the country, and it is recommended to keep it that way until it is the only reform left as the player can use the militancy from it to pass other reforms.
In AHD and Vanilla
The country starts out as a presidential dictatorship. It is possible to make a peaceful transition to a democracy, but it takes some patience. The first step is to wait for 1837, when the upper house will become completely reactionary, allowing the reversal of reforms. Changing the upper house system from ‘two per state’ to ‘appointed’ will make it representative of the ideologies of the upper class. If the aristocrats do not meet their luxury needs, which should be the case even at the lowest level of taxation, they will steadily become more liberal, at a rate of roughly 0.2% per month. Depending on events that affect the number of liberals in the upper house, the latter should have a liberal majority by around 1850. Two conditions are necessary to form a democracy – the vote franchise must be something other than ‘no voting’ (so ‘only landed’ at the very least) and political parties must be something other than ‘only underground’ (so ‘harassment’ or anything better). Once those reforms are made, the government type will change to ‘democracy’ within months.