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I've done few tests to find out how exactly maneuver works: 1 inf vs 3 inf:



Inf with maneuver value of 1 can target diagonal.

1 inf vs 3 inf and 2 hussars:



Cavalry doesn't care that inf can target units diagonal to it and will push it out even when it's not efficient.

1 inf vs 3 inf and 8 hussars:


X////X//// (all cav units target enemy)

If you call 0 a distance from the square directly in front, and n - distance of square exactly n squares away from it, then maneuver determines from how large distance a unit can attack.

Not tested:

-can unit skip closest enemies and target other further away? (probably not)
-will unit with higher maneuver push out other cavalry unit that can't target from that spot? (probably will)
-back line and maneuver (I've red somewhere that back line behaves exactly the same as front line)

Conclusion: maximum useful cavalry (ignoring reinforcements, unusual placement etc) is 2x max maneuver (2 units with max man., 2 with at least max-1 ...), non cavalry units won't fill any of that spots. -- 18:02, 27 June 2014 (CEST)

Pops and stackwipes

What happens to pops when an army gets stackwiped because it can't retreat? Do they all get "killed" (modified by army hospitals as normal) or do some of them go back to the pops? Hairy Dude (talk) 03:14, 15 July 2016 (CEST)