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Party issues

568 bytes removed, 4 years ago
replace custom styles (painful to read due to poor contrast) with wikitable class
Trade policy is the party position on free trade. Though in reality this is a nuanced debate that has spanned several centuries and takes different forms over time, Victoria 2 simplifies it down to two options, each diametrically opposed to the other.
{| border="1" cellpadding="2" cellspacing="0" style="background-color:#DCDCDC;wikitable"|- style="text-align:center;background-color:#C0C0C0"
!Name!!Min Tariff!!Max Tariff
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Economic policy determines your national system of economic management. There are four choices available, ranging from a free market system to a total state-ownership system.
{| borderclass="1" cellpadding="2" cellspacing="0" style="background-color:#DCDCDC;wikitable"|- style="text-align:center;background-color:#C0C0C0"
!Name!!Min Tax!!Max Tax!!Factory Owner Cost!!Factory Output!!Factory Throughput!!Build Factory!!Expand Factory!!Open Factory!!Destroy Factory!!Build Railway!!Factory Priority!!Can Subsidise!!Pop Build Factory!!Pop Expand Factory!!Pop Open Factory!!Delete Factory if no Input!!Investors can build Foreign Factories!!Investors can expand Foreign Factories!!Investors can build Foreign Railways!!Open Foreign Factory!!Build Foreign Railway!!Build Foreign Factory!!Expand Foreign Factory!!Allow Foreign Investment!!Invest in POP Projects
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Religious policy determines your national stance on religion. Each one of these options represents a government attitude towards religion, both broadly and in the context of the state religion. Religious policies have no direct effect on game mechanics, but they do influence decisions and events.
{| borderclass="1" cellpadding="2" cellspacing="0" style="background-color:#DCDCDC;wikitable"|- style="text-align:center;background-color:#C0C0C0"
!Name
|-
Citizenship policy determines the rights of ethnic minorities in your nation. Historically, the rights and rightful place of minorities in society has been a contentious issue in any number of nations, particularly in multi-racial countries (like Austria) or in very ethnically conscious nations (like Japan). In practice, this policy simply determines who gets to vote, and modifies the rate at which cultures assimilate to your primary culture. This means citizenship policy is inconsequential to those governments that do not allow voting, aside from its effects on decisions, events and assimilation.
{| border="1" cellpadding="2" cellspacing="0" style="background-color:#DCDCDC;"|- style="text-align:center;background-color:#C0C0C0"
!Name!!Rules!!Effects
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War policy is the embodiment of the national attitude towards the military and warfare generally. Historically, aggressive empires have glorified war to justify their actions, while smaller countries or trading nations have emphasized the power of peace. In practice, these policies affect the player's maximum defense budget, as well as the supply consumption of military units and the degree to which war exhaustion affects the nation.
{| borderclass="1" cellpadding="2" cellspacing="0" style="background-color:#DCDCDC;wikitable"|- style="text-align:center;background-color:#C0C0C0"
!Name!!Max Military Spending!!Supply Consumption!!War Exhaustion Effect!!Jingoism!!CB Generation Speed modifier!!Mobilization Impact!!Organization Regain!!Reinforce Speed
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Halfop, hoi4de
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