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Total score

3,588 bytes added, 2 years ago
I have written prestige, military score and industrial score as especially the latter two are very small pages. The old pages link to the respective parts of the page
It makes up the ranking. The 8 countries with the highest score will be [[great power]]s, and the 8 countries from 9th-16th place are [[secondary power]]s. [[Uncivilized]] countries will always have a lower ranking than the [[civilized]] countries regardless of the total score, but the score will still determine the ranking among the uncivilized nations.
Prestige is one of the most important concepts in Victoria 2. A nation's prestige score represents the amount of glory and honor it has amassed over the years. It is the amount of respect given a nation by other countries. It is the most abstract and intangible one of the three factors that determines the perceived rank among the countries of the world. Prestige is not fixed. Though the most powerful countries begin the game with a few prestige points, a well run great power should have amassed several thousand prestige points by the end of the game.
====Benefit of prestige====
Prestige purely boosts a nation's overall score. Unlike [[military score]] or [[industrial score]], prestige does not require maintenance. Thus it is often the simplest route to a higher [[rank]].
The game manual states that a nation's prestige is the determining factor in a nation's economy access to the [[world market]]. However, this is incorrect. World market purchasing order is determined by rank.[]
====Gaining prestige====
Prestige can be gained by:
*Claiming [[colonies]]
*Winning battles (bigger battles give more prestige)
*Winning wars: various war justifications yield limited amounts of prestige
*Enacting reforms
*Researching culture and commerce techs and triggering associated inventions before other nations (the first country to [[research]] a culture tech gets 100% of the allowed benefit, but the next one only gets 50%, the next one 33%, etc.)
*Many events
*As a Great Power, backing the winning side in a crisis (if it doesn't go to war).
*With [[Patch 3.04]], backing the defender in a crisis if no one backs the attacker.
====Losing prestige====
*Declaring [[Loan#bankruptcy|bankruptcy]]
*Losing battles (the loser loses the same amount of prestige that the winner gains)
*Losing a war: failing to meet a war justification causes significant losses of prestige.
*Losing to rebels through a revolution
*Changing [[technology school]]s
*Declining an ally's request for assistance
*Some events
*As a Great Power:
** Not taking an interest in a [[crisis]] on the same continent as the country's capital
** Being on the losing side of a crisis (if it doesn't go to war)
====Military score====
Military score is combined from your ships, leaders, and land units. It is a general indicator for military power. However, it may be inaccurate when trying to predict the outcome of wars, as it doesn't factor in if the country is civilized, or the level of technology (China will have the most military score, however, it will usually lose to Russia, or the U.K.).
====Calculating the military score====
There are 3 ways of gaining military score:
* [[Leaders]] (Admirals/Generals)
* Standing armies
* Navies
Leaders give 1 military score if they are in charge of an army or navy.
Standing armies give points based their number and military supplies.
Each type of ship gives a certain amount of military score. See more under [[Naval units]].
==Industrial score==
Industrial score is based off how many factories a country have and how many are employed in them, and is usually lower than [[Military score]] or [[Prestige]] due to how long factories take to build. This score is a good indicator on how many factories a country have, and thus, how strong their economy is.
A country gets one Industrial point per 2500 employed workers in factories. A [[Great power]] does also get points, for factories [[investment|invested]] in other smaller powers.

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