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Beginner's guide

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Choosing a nation
== Choosing a nation ==
Proper selection of a nation to play is essential to learning the game. For players who have never played a previous ''Victoria'' game, selecting a nation that is a reasonably small size is a good starting point. Possible starting nations might be:
* [[{{flag|Brazil]]}}: Brazil starts as secondary power and is far away from the most dominating and threatening nations of the game in Europe. Brazil offers a sort of sandbox to learning game play in a way that will forgive errors and mistakes rather easily. The nation is fairly uncomplicated economically, allowing a new player to dive into the details a little to understand the different components of game play. Perhaps most interesting of all, Brazil can be made into a [[Great power]] and offers some opportunities at [[colonization]] should a new player be so inclined. It is not hard to remain the greatest power in [[South America]], as Brazil already starts in that condition, but there is room for even greater accomplishments.* [[{{flag|Sweden]]}}: A relatively safe nation to play that is closer to the action in Europe, Sweden's primary threat comes from Russia. Sweden is possible to bring into Great Power status with good strategic choices, and thus offers a fairly big upside. The unification of the Nordic countries to form [[Scandinavia]] is a relatively easy way to comprehend the formation of greater nations, as can also happen with [[Italy]], [[Gran Colombia]], [[Germany]] and others.* [[{{flag|Japan]]}}: Japan offers a player the chance to experience the rise from uncivilized status to a Great Power with relative ease. The geographical isolation Japan starts in allows them to remain mostly undisturbed for most of the game, and their literacy rate- for an uncivilized nation- is phenomenal. Their only natural enemy is Russia due to early Russian colonization of Sakhalin and, potentially, colonial Hokkaido.* [[{{flag|France]]}}: For players who want to dig deep into the politics and war of Europe, France offers a good starting point. The French have a good-sized army, some extra-European colonies from which to start colonizing Africa, and their only natural enemy is Prussia due to German cores in Alsace-Lorraine. France also starts as the second Great Power, and has potential to easily overcome the [[United Kingdom]] as the greatest nation in the world, with a powerful navy, strong industries and a big piece of Africa.* [[{{flag|China]]}}: With the Heart of Darkness addition of uncivilized nations gaining research points in conquering land after certain military reforms have been unlocked, China is now much more suited to a beginner's style of play than it was in ''A House Divided''. China offers sub-states that will fight for them in wars (pre-westernization), the single largest land military in the world (post-westernization), and neighbors that are uncivilized but rich in valuable resources.* [[{{flag|Belgium]]}}: A really small nation in the middle of Europe, Belgium is a decent nation to learn how to play. It has only one natural enemy - the Netherlands -, which is quite easy to hold back if the player can work diplomacy well with the United Kingdom, who are well inclined to spare Belgium. With this nation the inexperienced player can learn a bit about both naval and land combat, a lot about diplomacy (which will be very important to not be swallowed by the European Great Powers), and can even watch from a privileged seat the brutal fight between Prussia and France.* [[{{flag|Oranje]]}}: A small nation with not much potential, but a very forgiving one. There will not be any threats by surrounding nations and one can choose to attack [[Transvaal]], [[Zulu]] and [[Madagascar]]. Transvaal is almost the same as Oranje.
== General Overview ==

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