Buildings

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There are three types of buildings in Victoria 2. Naval bases and forts can only be built by the government, while the economic policy of a nation determines whether capitalists or the government can build railroads.

Buildings are build in each individual province (unlike factories which are built at a state level).

Forts

Forts are defensive structures that provide a variety of benefits.

Default cost per level(this is increased if the national administrative efficiency is less than 100%):

  • 100 lumber
  • 100 cement
  • 50 explosives
  • 50 small arms
  • 40 artillery

Benefits:

  • Each level of a fort increases the time to occupy a province by roughly 75%. This means a Level 3 fort increases the occupation time by 225%
  • Forts provide a bonus to the defender's military tactics in battle, though only to the owner. The bonus for a Level 1 fort is 10%, shown in comparison to 100% tactics/level. The bonus can be observed by hovering the mouse over the flags in the combat window, along with the number of techs and tactics bonus.
  • Armies in enemy territory adjacent to an enemy fort show +2% attrition modifier for presence of nearby fort.
  • Level 1 fort increases colonial range by 100.

Naval bases

Naval bases are buildings that allow country to build a bigger navy and colonize land.

Default cost per level(this is increased if the national administrative efficiency is less than 100%):

  • 50 timber
  • 50 lumber
  • 100 cement
  • 100 steel
  • 1 machine parts

In addition to the goods, naval bases also have an added 15 000£ price tag after level 1. This cost doubles with each level of naval base. So the total price will be:

  • level 1 naval base: cost of the goods
  • level 2 naval base: cost of the goods + 15 000£
  • level 3 naval base: cost of the goods + 30 000£
  • level 4 naval base: cost of the goods + 60 000£
  • level 5 naval base: cost of the goods + 120 000£
  • level 6 naval base: cost of the goods + 240 000£

Benefits:

  • Increases naval supply throughput by +10 per level, which limits the size of navy that can be effectively supplied
  • Gives 30 colonial points for level 1 naval base(and +20 points for every level after that)
  • Increases colonial range +50 per level
  • Makes local ship build time 10% shorter per level
  • Higher levels are needed to build more advanced ships (note that capital ships also can't be built overseas):
    • Level 1 required for Man'o'War, Commerce Raider and Steamer Transport
    • Level 3 required for Ironclad and Monitor
    • Level 4 required for Battleship and Cruiser
    • Level 5 required for Dreadnought

Railroads

Railroads increase the economic and military potential of province.

Default cost per level(this is increased if the national administrative efficiency is less than 100%):

  • 100 timber
  • 100 cement
  • 100 steel

Benefits:

  • Increases supply limit by 0.64 per level
  • Increases factory throughput by 16% per level
  • Increases RGO output by 16% per level
  • Decreases troop movement cost by 5% per level
  • Makes fancy connections with other provinces with railroads on the map

Railroads are the only type of building, that can be build in another nation via investment