National focus

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National focus, often shortened as NF, is a way to promote certain things in a region. The amount of NFs a country can use is determined by the amount of people that are of the primary culture. But it has a maximum determined by the political thought technology.

A NF affects the entire region, but certain types of NFs (e.g. Encourage Clergymen) may have differing effects on each province in that region. For example, the percentage of Clergymen in one province may increase more rapidly than in another province, due to promotion factors including (but not limited to) population count and literacy; the percentage given on the side menu is the regional average, and may not be equal in all provinces in that region. Other types of NFs (e.g. Party Loyalty) affect the entire region equally.

Here is a guide how to use the national focus on changing the population through promotion: National focus and population guide

Number of National Focus points

How the amount of primary culture population relates to the amount of NFs is defined in Victoria II/common/defines.lua. Inside the file there is NATIONAL_FOCUS_DIVIDER, which is 400000.0 in an unmodded game. This means that every 400000 primary culture people gives 1 NF with a minimum of 1.

Every country starts with 1 NF max and each level of political thought technology increases this by 1. The maximum number of NFs therefore is 7.

National Focus Types

There are 30 different NFs. All of them are listed in Victoria II/common/national_focus.txt along with their effects.

National Focus Effect type Effect
Encourage Railroads Likeliness of capitalists to build railroads +50%
Encourage Immigration Attractiveness for immigrants +20%
Increase Tension[1] Flashpoint Tension +0.15
Encourage Aristocrats mini.pngAristocrats Likeliness for promotion +10%
Encourage Artisans mini.pngArtisans Likeliness for promotion +10%
Encourage Bureaucrats mini.pngBureaucrats Likeliness for promotion +10%
Encourage Capitalists mini.pngCapitalists Likeliness for promotion +10%
Encourage Clergymen mini.pngClergymen Likeliness for promotion +10%
Encourage Clerks mini.pngClerks Likeliness for promotion +10%
Encourage Craftsmen mini.pngCraftsmen Likeliness for promotion +10%
Encourage Farmers mini.pngFarmers Likeliness for promotion +10%
Encourage Labourers mini.pngLabourers Likeliness for promotion +10%
Encourage Officers mini.pngOfficers Likeliness for promotion +10%
Encourage Soldiers mini.pngSoldiers Likeliness for promotion +10%
Automotive Industry Likeliness for capitalists to build Resource automobiles.pngAutomobile, Resource tanks.pngTank and Resource aeroplanes.pngAeroplane factories +18.3
Electrical Industry Likeliness for capitalists to build Resource electric parts.pngElectrical Gear, Resource telephones.pngTelephone and Resource radios.pngRadio factories +18.3
Chemical Industry Likeliness for capitalists to build Resource fuel.pngFuel and Resource oil.pngOil factories +18.3
Shipping Industry Likeliness for capitalists to build Resource steamer convoys.pngSteamer and Resource clipper convoys.pngClipper Convoy factories +18.3
Textile Industry Likeliness for capitalists to build Dye.pngDye, Resource cloth.pngFabric, Resource regular clothes.pngClothes and Resource luxury clothes.pngLuxury Clothes factories +18.3
Wood Industry Likeliness for capitalists to build Resource lumber.pngLumber, Resource furniture.pngFurniture, Resource luxury furniture.pngLuxury Furniture and Resource paper.pngPaper factories +18.3
Basic Industry Likeliness for capitalists to build Resource cement.pngCement, Resource steel.pngSteel and Resource machine parts.pngMachine Parts factories +18.3
Armaments Industry Likeliness for capitalists to build Resource artillery.pngArtillery, Resource small arms.pngSmall Arms, Resource explosives.pngExplosive, Resource ammunition.pngAmmunition and Resource fertilizer.pngFertilizer factories +18.3
Consumer Industry Likeliness for capitalists to build Resource liquor.pngLiquor, Resource wine.pngWine and Resource glass.pngGlass factories +18.3
Fascist Party loyalty +0.001
Reactionary Party loyalty +0.001
Conservative Party loyalty +0.001
Socialist Party loyalty +0.001
Communist Party loyalty +0.001
Liberal Party loyalty +0.001
Anarcho Liberal Party loyalty +0.001
  1. HoD only. Must not be a Great Power, and can only use on foreign territory that has your cores.