Commerce technology

From Victoria 2 Wiki
(Redirected from Market Regulations)
Jump to navigation Jump to search

Commerce technology is one of the five major categories of technology. Commerce technology represents not so much machines as ways of doing things-new practices which make commerce more efficient and profitable. They can also make RGOs or factories more profitable.

Commerce subcategories

Financial Institutions

The Financial Institutions subcategory increases tax efficiency. Inventions will also decrease factory costs. Business Banks also increase greatly farming output since 3.04.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Private Banks 1836 3600 Allows Resource cement.png Cement Factory
Activate: Resource cement.png Cement
Tax Efficiency: +3%
-
Stock Exchange 1836 7200 Tax Efficiency: +5% Tax Efficiency: +3%
Business Banks 1850 10800 Tax Efficiency: +5% Factory Cost: -3%
Farming output: +50%
Investment Banks 1870 14400 Tax Efficiency: +5% Factory Cost: -3%
Bank Inspection Board 1900 18000 Tax Efficiency: +5% Tax Efficiency: +2%
Mutual Funds 1919 21600 Tax Efficiency: +5% Factory Cost: -1%

Monetary System

The Monetary System subcategory increases Administration efficiency. Inventions will also increase tax efficiency.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
No Standard 1836 3600 Adm. Eff.: +5% -
Ad-Hoc Money Bill Printing 1836 7200 Adm. Eff.: +5% Tax Efficiency: +6%
Private Bank Money Bill Printing 1836 10800 Adm. Eff.: +5% Tax Efficiency: +3%
Central Bank Money Bill Printing 1850 14400 Adm. Eff.: +5% Tax Efficiency: +4%
Modern Central Bank System 1870 18000 Adm. Eff.: +5% Tax Efficiency: +2%
Market Determined Exchange Rates 1900 21600 Adm. Eff.: +5% Factory Cost: +10%
Consciousness in Non-Colonial: +0.01

Economic Thought and Critique

The Economic Thought and Critique subcategory increases factory input efficiency. Inventions will also give prestige.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Early Classical Theory and Critique 1836 3600 Allows Resource lumber.png Lumber Mill
Activate: Resource lumber.png Lumber
Factory input efficiency tech: -1%
Allows Resource furniture.png Furniture Factory
Activate: Resource furniture.png Furniture
Allows Resource paper.png Paper Mill
Activate: Resource paper.png Paper
Allows Resource luxury furniture.png Luxury Furniture Factory
Activate: Resource luxury furniture.png Luxury Furniture
Late Classical Theory 1836 7200 Factory input efficiency tech: -1% Permanent Prestige: +3
Collectivist Theory 1836 10800 Factory input efficiency tech: -1% Permanent Prestige: +7
The Historical Theory 1850 14400 Factory input efficiency tech: -1% Permanent Prestige: +7
Neoclassical Theory 1870 18000 Factory input efficiency tech: -1% Permanent Prestige: +13
Keynesian Economics 1900 21600 Factory input efficiency tech: -1% Permanent Prestige: +4

Market Functionality

The Market Functionality subcategory improves RGO output and diplomatic influence. Inventions will also improve factories. The last technology unlocks Resource oil.png Oil.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Freedom Of Trade 1836 3600 Allows Resource luxury clothes.png Luxury Clothes Factory
Activate: Resource luxury clothes.png Luxury Clothes
Diplomatic Influence: +10%
Mining output: +10%
Farming output: +10%
-
Market Structure 1836 7200 Diplomatic Influence: +10%
Mining output: +10%
Farming output: +10%
Factory input efficiency tech: -2%
Factory output efficiency tech: +2%
Factory throughput tech: +5%
Business Regulations 1836 10800 Diplomatic Influence: +20%
Mining output: +10%
Farming output: +10%
Tax Efficiency: +2%
Factory Cost: -5%
Market Regulations 1850 14400 Diplomatic Influence: +20% Tax Efficiency: +3%
Economic Responsibility 1870 18000 Diplomatic Influence: +20% Factory Cost: -3%
Government Interventionism 1900 21600 Diplomatic Influence: +20% Allows Resource oil.png Synthetic Oil Factory
Activate: Resource oil.png Oil
Factory Cost: -1%
Loan Interest: -1.5%

Organization

The Organization subcategory improves factory output efficiency.

Technology Name Activation Year Default Cost Effects from technology Effects from inventions
Guild-Based Production 1836 3600 Allows Resource canned food.png Canned Food Factory
Activate: Resource canned food.png Canned Food
Factory output efficiency tech: +1%
-
Organized Factories 1836 7200 Factory output efficiency tech: +1% Factory output efficiency tech: +3%
Scientific Management 1836 10800 Factory output efficiency tech: +1% Factory output efficiency tech: +3%
Time-Saving Measures 1850 14400 Factory output efficiency tech: +1% Factory output efficiency tech: +6%
Management Strategy 1870 18000 Factory output efficiency tech: +1% Factory input efficiency tech: -3%
Organizational Development 1900 21600 Factory output efficiency tech: +1% Factory output efficiency tech: +2%