From Victoria 2 Wiki
Jump to navigation Jump to search
Government type Absolute Monarchy
Ruling party Royal Faction (conservative)
Capital Kokand (ID 1202)
Population 327.95 thousand
Primary culture Kirgiz
Accepted cultures
Literacy 3 %
National value Order
Tech school Traditional Academia
Status Uncivilized nation
A picture of Kokand, Khiva and Bukkhara next to each other in 1836

Kokand is an Uncivilized, Landlocked Nation located in eastern Central Asia. it borders Khiva Khiva, Russia Russia and Bukkhara Bukkhara to the west, Xinjiang Xinjiang (China China) to the east, Afghanistan Afghanistan in the south and uncolonialized territory in the north.

It is one of the Turkic Khanates, along with Khiva and Bukkhara.

Starting conditions


Kokand is an uncivilized nation, it will have to civilize before being able to research new technologies. Kokand's literacy is at extremely low 3% at the start of the game and Clergymen mini.pngclergymen provide 1.45 research points. Kokand is at 0% of its westernization process.


Kokand is an absolute monarchy with the national value of order. at the beginning of the game the upper house us built up of 22% Reactionary, 68% Conservative and 10% Liberal. Kokand has no native Decisions.

  • 35.7 % Uzbek
  • 30.5 % Kyrgyz (primary culture)
  • 18.5 % Kazakh
  • 9.9 % Tajik
  • 3.0 % Turkmen
  • 2.4 % Uighur
  • 79.0 % Farmers mini.pngFarmers
  • 7.5 % Labourers mini.pngLabourers
  • 6.1 % Artisans mini.pngArtisans
  • 4.5 % Soldiers mini.pngSoldiers
  • 1.9 % Aristocrats mini.pngAristocrats
  • 1.0 % Clergymen mini.pngClergymen
  • 0.1 % Bureaucrats mini.pngBureaucrats
  • 0.1 % Officers mini.pngOfficers
  • Sunni.png98.5 % Sunni
  • Animist.png1.5 % Animist
  • 73.4 % Conservative
  • 16.9 % Liberal
  • 9.7 % Reactionary

Import - Export

  • Fruit.pngFruit
  • Cattle.pngCattle
  • Wool.pngWool
  • Grain.pngGrain

(which are the only wares that Kokand produces)


Kokand doesn't start in a great power's sphere of influence.

Kokand starts with positive relations (between 10 and 35) to Khiva, Bukkhara, Afghanistan, Kalat, Makran, The Ottoman Empire, Persia, Xinjiang, Yemen, Tunis, Tripoli, Sokotho, Sindh, Qinghai, Nejd, Morocco, Kutch, Johore, Hyderabad, Hedjaz, Egypt, Brunei, Atjeh and Algeria.


Kokand starts with 6 brigades out of 6 possible brigades in 2 armies:

  • 1st Army of the Khanate of Kokand: consisting of 3 brigades totalling 9.000 troops, all Infantry.pnginfantry, located in Kokand, with no leader.
  • 2nd Army of the Khanate of Kokand: consisting of 3 brigades totalling 9.000 troops, all Infantry.pnginfantry, located in Khorug, with no leader.


Early in the game one should use national focus to promote Clergymen mini.pngclergymen, as the literacy rate of Kokand is atrocious.

Annexing Khiva and Bukkhara is key, as they have more of Kokands primary culture POPs and they give research points. Both can be annexed outright with the annex casus belli. Afghanistan will most likely attack Bukkhara as they have a core on one of their provinces. One might be able to time the attack so that Bukkhara has lost all of its troops, making for an extraordinarily easy war. When Bukkhara is annexed, Khiva should be no problem to annex.

Russia will most likely attack Kokand with a demand concession casus belli. There is nothing one can do to withstand the Russian troops, and the best idea is likely to give up as soon as they attack, in order not to lose troops in a futile war.

After having annexed Khiva and Bukkhara, there are several ways to proceed. Attacking Panjab Panjab, Afghanistan or Persia might be possible, if they are in a temporary weak spot. Xinjiang is also possible, if there has been a revolution in China China and Xinjiang has thus broken free from being a substate. It might later pose problems though, as China has cores on Xinjiang.