Italy

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Italy
Italy.png
Government type N/A (1861: HM's Government)
Ruling party N/A (1861: Conservative)
Capital Rome (ID 749)
Population N/A (1861: 4.53 million)
Primary culture Varies (North or South Italian)
Accepted cultures Varies (North or South Italian)
Religion Catholic.pngcatholic
Literacy N/A (1861: 32%)
National value Order
Tech school N/A (1861: Traditional Academia)
Status Civilized
The divided Italian states in 1836

Italy does not exist as an independent nation in 1836, but does exist in the "A House Divided" Expansion, which starts in 1861. It has the potential to be one of the strongest nations in the game in the hands of a competent player. Furthermore, it is considered a good starting nation for beginners.

Italy has both South and North Italian as accepted cultures, but even though Maltese technically is an Italian culture in the game files, Maltese will not be an accepted culture.

Italy has 4 unique decision

1836 beginnings

Italy begins the game split into many mini-states, as it has been through history since the Middle Ages. It is possible, and relatively easy, to unite the Italian peninsula together and form modern Italy.

It is formed with the decision Avanti Italia!.

Although any Italian state can be used to create Italy, the easiest tends to be Sardinia-Piedmont Sardinia-Piedmont. Sardinia-Piedmont is one of the best Italian minors, as it has reasonably good and readily researchable industrial, diplomatic and military potential (these are the three areas to be focused on for uniting Italy).

Uniting Italy

If you wish to unite Italy as Sardinia-Piedmont (the most common option, though the other states must follow largely the same procedure) the first objective is to become a Great Power. When trying to achieve this, focus on administration, industrial and military technologies - if needed, form an alliance with a reasonable great power (such as the convenient France France) and help them out in a war; the prestige gained will help elevate you to Great Power status.

Once you are a Great Power, the event "Garibaldi's Redshirts" may occur when rebels rise up and take over Italian countries. One can also provoke rebels, by attacking another Italian state (reduce prestige is a good CB for this), and occupy them until rebels rise up. Declare any peace when the rebels have taken control over the capital, and wait for them to take the entire country.

It is also an option to sphere the south Italian countries from Austria. However, it may be necessary (or even convenient) to go to war with Austria for sphere control - a large ally such as France would be indispensable in this conflict, as Sardinia-Piedmont's military is inevitably smaller than Austria's. Eventually, once the southern states are owned through Garibaldi's Redshirts or by sphering them (or both) Italy can be formed.

After unification

Italy is in a relatively good position to invade Tunis Tunis and/or take over some of the Ottoman Africa area. Doing so will result in a fairly good starting point for the colonization of Africa. If It can be useful to annex some of Oman's east African territories, as they also provide excellent starting points for colonization. Italy has an abundance of coast, and it is therefore in a prime position to colonize Africa.

Invading other European countries unaided is a dangerous course of action for Italy as the Italian military and industrial production is often not high enough to sustain a prolonged total war against another great power. After the 1890s, it is recommended not to start wars of liberation against Austria Austria, as it will likely result in the creation of a Great War. Protracted Great Wars are often difficult for Italy's POPs to withstand, and can lead to communist revolutions (and associated revolutions that occur in reaction to a communist revolution), which will cause Italy's prestige, industrial and military score to fall considerably.

A potentially weak Ottoman Empire Ottoman Empire is a good target of conquest.

Near the end of the game, Italy has a strong tendency to become fascist.

The united Italy has a lot of Fruit.pngfruit and a good bit of Sulphur.pngsulphur and Iron.pngiron, so the natural choice of a beginning industry is Resource wine.pngwineries and a Resource small arms.pngweapons industry.

The 1861 scenario

In 1861, Italy is united, although the Papal States Papal States remains in control of Rome. The provinces of the Papal State has Italian cores on it, providing a casus belli for starting a war right away. The only problem is that France is securing its independence and sees it as part of the French Sphere of Influence.

Trying to remove the Papal States from France's sphere will be very hard so your best bet is to join a large war against France or wait for the Papal States to have a revolution. If the latter happens you automatically inherit The Papal States. Venice Venice is still a part of the Austrian Empire but the "Italia Irredenta" decision is available from the start, giving you cores in other regions of the Austrian Empire considered part of Italy (Dalmatia, Istria and Venetia).

After Italy have taken all of its cores, it can take the decision The Law of Guarantees, which changes to Capital to Rome. Italy will become strong enough to challenge Austria or France for more land both in Europe as well as in Africa. Time to reclaim Mare Nostrum.