|Government type||Presidential Dictatorship|
|Ruling party||Parti Nationalist (Reactionary)|
|Capital||Port Au Prince (ID 2213)|
|Primary culture||Afro Antillean|
|Tech school||Traditional academia|
Haiti is a nation placed on the island Hispanola east of USA. It controls the modern day area of Haiti and Dominican Republic. The primary culture is Afro Antillean while Afro Caribeno and Caribeno are accepted. There are a few advantages and disadvantages in playing Haiti.
- Haiti is an OSM (one state minor) so it will be very easy to get literacy up.
- It is in the Americas, this means that all the others are just as weak as you are and get tons of immigration.
- No one is interested in Haiti's little piece of the Americas: if you declare war on any country
they will try to peace out as fast as they can.
- Haiti is an OSM.
- Its population is very small and in my experience: Haiti tends to get a lot of disease events.
- The government system is a presidential dictatorship: you will barely get any immigrants as a dictatorship.
- The first part of the game will be very uneventful.
The player will notice that your country is small, has low literacy, a minimum amount of cash and an extremely pathetic army. To start out: the player should immediately set the national focus to encourage either clergymen or bureaucrats. The reason for this is, because to compete with the rest of the world, we have to get research going. Experiment a bit with the budget sliders, but remember: to succeed in nearly any goal one can think of, one needs high literacy and high administrative efficiency. Haiti also need to get its industry running. A cement factory should be enough for now. For research the player needs the educational efficiency tech.
There is not an ideal target for conquest, so one has to be creative. Denmark owns the island of Saint Thomas and will not be able to defend it.