Farmers

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Farmers are a POP type, which represents the unskilled workers who either harvest crops or tend animals. They are very similar to Labourers and they will switch immediately to labourers, if the RGO they work on change to a suitable RGO. They increase the throughput of the RGO they work at, directly increasing the resource output of the province. They're paid a small portion of the money earned by the RGO unless the national minimum wage level is higher than what they would earn normally in which case they are paid the minimum wage.

Needs

Life Needs
Grain.png Grain 2.5
Fish.png Fish 1
Fruit.png Fruit 1
Wool.png Wool 1
Cattle.png Cattle 0.75
Everyday Needs
Tea.png Tea 4
Resource liquor.png Liquor 3
Resource regular clothes.png Regular Clothes 1.2
Resource furniture.png Furniture 1.1
Coal.png Coal 1
Resource fertilizer.png Fertilizer 0.5
Luxury Needs
Resource furniture.png Furniture 3
Resource regular clothes.png Regular Clothes 3
Resource liquor.png Liquor 1.5
Resource paper.png Paper 1
Resource radios.png Radio 1
Resource telephones.png Telephones 1
Tobacco.png Tobacco 0.95
Resource automobiles.png Automobiles 0.5
Coffee.png Coffee 0.45
Resource fuel.png Fuel 0.1

Ideological tendencies

Ideology BCM
Anarcho Liberal.png Anarcho Liberal 1
Communist.png Communist 1
Conservative.png Conservative 1.1
Fascist.png Fascist 1
Liberal.png Liberal 1.1
Reactionary.png Reactionary 1.05
Socialist.png Socialist 1

Social mobility

National migration factors

The following factors affect the likelihood of a Craftsmen mini.png Craftsmen migrant pop choosing to migrate to a particular country.

Modifier Factor
Unemployment[1] Per 5% up to 35% 0.9%
≥ 50% 0.1%
Country has pop's culture 2%
Country is a Great Power 1.2%
Country voting law Wealth 1.05%
Weighted Universal 1.25%
Universal 1.5%
Country is in North America, South America or Oceania 4%
Any of the country's provinces:
  • Has life rating at least 30
  • Labourers mini.png Labourer or Farmers mini.png Farmer unemployment < 10%
    or
    State has factories andFarmers mini.png Farmer unemployment < 10%
0.1%

Provincial migration factors

The following factors affect the likelihood of a Craftsmen mini.png Craftsmen migrant pop choosing to migrate to a particular province.

Modifier Factor
State has no factories and unemployment is at least 10% 0.1%
Population[1] ≥ 150k 1.2%
≥ 250k 1.2%
≥ 500k 1.2%
≥ 750k 1.2%
  • State has no factories
  • The country can't build factories
  • Farmers mini.png Farmer or Labourers mini.png Labourer unemployment is at least 10%
0%
Has this pop's culture 1.2%
has_culture_core = no[2] 0.25%
State has factories 2%
Province has this pop's religion 1.2%
Province has a core of a country whose
primary culture is this pop's culture
1.5%
State is a slave state 0.75%
Province is state capital 2%
Province is the country's capital 1.5%
Province is coastal 1.05%
Terrain Mountains 0.6%
Desert 0.1%
Marsh 0.6%
Arctic 0.1%
Life rating ≥ 40 2%
≥ 50 2%

Promotion and demotion

The following factors affect the likelihood of a Soldier pop choosing to change jobs to a particular pop type.

To Artisans mini.png Artisans
Modifier Factor
Base factor 0.01
Low Literacy ≤ 10% 1%
≤ 20% 1%
≤ 30% 1%
≤ 40% 1%
≤ 50% 1%
Proportion of
Clergymen mini.png Clergymen in province
Per 0.8%
up to 3.2%
1%
(max 4%)
Proportion of
Bureaucrats mini.png Bureaucrats in province[3]
Per 0.1%
up to 0.5%
1%
(max 5%)
Proportion of
Soldiers mini.png Soldiers in province[3]
Per 1%
up to 5%
1%
(max 5%)
Work available in the state for Clerks mini.png Clerks −5%
State has no factories and
the country can't build factories
10%
To Bureaucrats mini.png Bureaucrats
Modifier Factor
Base factor 0.01
Is not of primary or accepted culture −100%
Literacy[3] ≥ 40% 0.25%
≥ 50% 0.25%
≥ 60% 0.5%0
≥ 70% 0.5%0
≥ 80% 1%.00
≥ 90% 1%.00
100% 2%.00
Proportion of Bureaucrats mini.png Bureaucrats in province Per 0.2%
up to 3.8%
×−2%
(max −38%)
≥ 4% −100%
Health care law Trinket Health Care 4%
Low Health Care 8%
Acceptable Health Care 12%
Good Health Care 16%
Public schools law Basic School System 4%
Acceptable School System 8%
Good School System 12%
Safety law Minimal Safety Regulations 4%
Limited Safety Regulations 8%
Acceptable Safety Regulations 12%
Excellent Safety Regulations 16%
Work hours law 14 Hour Work Day 4%
12 Hour Work Day 8%
10 Hour Work Day 12%
8 Hour Work Day 16%
Minimum wage law Symbolic Minimum Wage 4%
Low Minimum Wage 8%
Acceptable Minimum Wage 12%
Good Minimum Wage 16%
Crime fighting efficiency Per 10%
up to 99%
2%
(max 20%)
To Soldiers mini.png Soldiers
Modifier Factor
Base factor 0.01
Percentage of possible
battalions recruited[4]
< 25% −4%
< 33% −3%
< 40% −2%
< 50% −1%
< 60% −0.5%
Military spending slider[3] Per 10%
up to 99%
2%
(max 20%
Proportion of
Soldiers mini.png Soldiers in province[3]
Per 0.5%
up to 4.5%
−2%
(max −18%)
≥ 5% −100%
To Craftsmen mini.png Craftsmen
Modifier Factor
Base factor 0.01
Low Literacy ≤ 10% −5%
≤ 15% −3%
≤ 20% −2%
≤ 25% −2%
≤ 30% −2%
High Literacy 30% 1%
Per additional 10% 1%
State has factories 10%
State has no factories and
country can't build factories
−40%
No work available in state for Craftsmen mini.png Craftsmen −100%
Province is part of a protectorate or colony −100%
To Clergymen mini.png Clergymen
Modifier Factor
Base factor 0.01
Literacy[3] ≥ 30% 0.5%
Per additional 10% 0.25%
Education spending slider Per 10%
up to 99%
2%
(max 20%)
Proportion of
Clergymen mini.png Clergymen in province
Per 0.4%
up to 3.6%
−2% (max −18%)
≥ 4% −100%
Consciousness[3] ≥ 2 −0.5%
≥ 4 −0.5%
≥ 5 −0.5%
≥ 6 −1%
≥ 7 −1.5%
≥ 8 −2%
To Aristocrats mini.png Aristocrats
Modifier Factor
Base factor 0.01
Proportion of Aristocrats mini.png Aristocrats in state ≥ 2% −100%
Luxury needs fulfilled 0< 10% −100%
< 100% 1%
Low Literacy < 50% 2%
Upper Classes: AristocratsCapitalists
Middle Classes: ArtisansBureaucratsClergymenClerksOfficers

Lower Classes: CraftsmenFarmersLabourersSlavesSoldiers

  1. 1.0 1.1 These factors apply separately.
  2. Unknown what this means. Possibly "doesn't have a core of a country of this pop's culture group".
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 These factors are added to the total modifier.
  4. Only the worst of these applies.