Developer diaries
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Developer diaries are articles, sometimes accompanied by videos, published by Paradox to describe the game design in detail.
Victoria III
All developer diaries about Victoria III (base game).
No. | Title and Link | Description | Date |
---|---|---|---|
63 | Audio | ..... | 2022-10-19 |
62 | QA on Victoria 3 | ..... | 2022-10-12 |
61 | Data Visualization | ..... | 2022-10-05 |
60 | Modding | ..... | 2022-09-28 |
59 | AI | ..... | 2022-09-21 |
58 | Interest Revisions | An expansion of the interest mechanic described in dev diary 19, especially the relation between naval power and interests. | 2022-09-14 |
57 | The Journey So Far | An overview of the game mechanics and the player experience, as well as the process by which we arrived at the current version of the game. | 2022-08-31 |
56 | Cultures and Religions | On how taboos and obsessions work and the interplay between cultures, religions and discrimination | 2022-08-24 |
55 | Achievements | A presentation of 45 out of the 50 achievements present in the game at release as well as game rules such as modding or iron man. | 2022-08-17 |
54 | Trade Revisions | The second dev diary on the topic of trade, specifically how trade routes between two markets have been revorked. | 2022-08-10 |
53 | Characters | How the different characters can affect politics, warfare and economy as politicians, generals and leaders. | 2022-08-03 |
52 | Player Objectives | The various different optional player objectives and how they work. | 2022-06-29 |
51 | Tutorial | A presentation of the in-game tutorial and how it is tied to the main part of the game. | 2022-06-22 |
50 | Living Map | How the visual aspects of the maps including buildings, cities and roads will change based on how the game world develops. | 2022-06-15 |
49 | Graphic Overview | The considerations in presenting information through the graphics. | 2022-06-08 |
48 | Unification | The decisions, mechanics and diplomacy of forming ordinary and major unification | 2022-05-24 |
47 | Conversion and Assimilation | How pops change religion and culture over time based on the laws of the country | 2022-05-18 |
46 | Political Parties | How interest groups can work together in political parties | 2022-05-11 |
45 | Elections | How elections start, are run and finish as well as how the following government is formed | 2022-05-04 |
44 | Battles | A look at how each individual battle in wars play out | 2022-04-27 |
43 | The American Civil War | The journal entries, events etc related to slavery and the civil war in USA | 2022-04-20 |
42 | Cultural Secessions | How minority cultures might take up arms for independence | 2022-04-13 |
41 | Revolutions | How the population might rise in armed uprisings and civil wars | 2022-04-06 |
40 | Opium Wars | The journal entries, events etc related to opium concumpsion and the related diplomatic and political effects of the chinese opium crisis | 2022-03-30 |
39 | Shipping Lanes | The purpose and mechanics of ports, trade routes, shipping and convoys | 2022-03-23 |
38 | Trade Routes & Tariffs | The mechanics of trade, trade laws, treaty ports, and more. | 2022-03-16 |
37 | Market Expansion | Expansion of markets and the mechanics of Customs Unions. | 2022-03-09 |
36 | Construction | The construction industry, construction capacity, and the mechanics of building in Victoria III. | 2022-03-02 |
35 | Decisions & Expeditions | A look at decisions as well as the mechanics behind expeditions. | 2022-02-23 |
34 | Canals & Monuments | A look at the unique buildings of Monuments and Canals. | 2022-02-16 |
33 | Decentralized Nations | A deep dive into the non-playable decentralized nations. | 2022-02-09 |
32 | Colonization | The mechanics and gameplay of colonization. | 2022-02-02 |
31 | Journal Entries | Journal entries, events, and the content delivery system. | 2022-01-26 |
30 | User Interface Overview | An overview of the 2D art and the User Interface of Victoria III. | 2022-01-19 |
29 | User Experience | A deep dive into the user experience including nested tooltips, charts, tutorials, and accessibility. | 2022-01-12 |
28 | Flags | A look at flags and the dynamic flag generation. | 2021-12-15 |
27 | Technology | The new technology system. | 2021-12-08 |
26 | Peace Deals | Bilateral peace deals and how to negotiate an end to wars. | 2021-12-01 |
25 | The Cost of War | The cost of warfare and how Victoria III models the long-lasting effects of conflict. | 2021-11-24 |
24 | Navies and Admirals | Navies and their strategic importance. | 2021-11-17 |
23 | Fronts and Generals | The core mechanics of land warfare: Fronts, Generals, Battalions, and Mobilization. | 2021-11-10 |
22 | The Concept of War | A discussion on the design pillars of Warfare in Victoria III. | 2021-11-03 |
21 | Diplomatic Plays | A first look into Diplomatic Plays, the signature diplomatic feature in Victoria III. | 2021-10-27 |
20 | Diplomatic Actions | The types of diplomatic actions that a country can undertake and the various different diplomatic pacts possible including vassals. | 2021-10-20 |
19 | Relations and Infamy | National relations, infamy, and strategic interests. Note that interests where later revised and described in dev diary 58. | 2021-10-13 |
18 | Rank & Prestige | National rankings and the mechanic of prestige. | 2021-10-07 |
17 | Migration | Intra-market and mass migration, and how migrants are attracted. | 2021-09-30 |
16 | States | A deeper dive into States, the main political and geographical unit in Victoria III. | 2021-09-23 |
15 | Slavery | The representation of slavery in Victoria III. | 2021-09-16 |
14 | Political Movements | Political movements and how Pops make demands to the government. | 2021-09-09 |
13 | Standard of Living | The standard of living system, wealth, Pop needs, and consumption. | 2021-09-02 |
12 | Treasury | National income, expenses, gold reserves, and debt. | 2021-08-26 |
11 | Employment and Qualifications | Pop professions, how and why Pops change professions. | 2021-08-19 |
10 | Infrastructure | A brief overview of state infrastructure and market access. | 2021-08-12 |
9 | National Markets | An introduction to the National Market system. | 2021-08-05 |
8 | Institutions | Institutions, bureaucracy, and government services. | 2021-07-29 |
7 | Laws | The categories of laws and an overview of legal reform. | 2021-07-22 |
6 | Interest Groups | Interest groups and how they form the core of Victoria III's political gameplay. | 2021-07-01 |
5 | Production Methods | The production methods mechanic and how it ties into buildings. | 2021-06-24 |
4 | Goods | Explaining goods and how they interact with the world of Victoria III. | 2021-06-17 |
3 | Buildings | A first look at buildings. | 2021-06-10 |
2 | Capacities | Explaining capacities, the four main "currencies" of Victoria III. | 2021-06-03 |
1 | Pops | An overview of population mechanics. | 2021-05-27 |
0 | The Vision | The vision for Victoria III. | 2021-05-21 |
Videos V3
Developer video diaries and developer's let's play sessions on the various expansions.
- Videos
Heart of Darkness
All developer diaries about the Heart of Darkness expansion.
No. | Title and Link | Description | Date |
---|---|---|---|
6 | Industry Improvements | Changes made to Industry and a few misc changes. | 2013-03-28 |
5 | Colonies in the Heart of Darkness | A disscusion on Colonisation. | 2013-03-21 |
4 | Wars and The Military | Changes made to wars and the military in general. | 2013-03-14 |
3 | The naval system | Changes made to the Naval system. | 2013-03-07 |
2 | The Crisis System | A look at the Crisis system and some of the AI improvements. | 2013-02-28 |
1 | Newspapers! | A look at the Newspaper system. | 2013-02-21 |
A House Divided
All developer diaries about the A House Divided expansion.
No. | Title and Link | Description | Date |
---|---|---|---|
15 | Keep the good times rolling | Naval Rally Points, Auto-split units for transport, Attachable units, Visible country borders, Promotion/demotion/migration rework, Tech AI Improvements and New modding format. | 2012-02-10 |
14 | Mapmodes | Mapmodes for RGO output, Population density, Nationality, Spheres of influence, Supply limit, Party loyalty, Migration, Civilisation level and Relations. | 2012-01-13 |
13 | Christmas Special! | A mini dev diary. | 2011-12-20 |
12 | Investing in Projects and Interface Improvements | Production, National Focuses and Recoloring. | 2011-12-16 |
11 | Rise of the Noble Savage | Military and Economic reforms for uncivilized nations and westernization. | 2011-12-09 |
10 | The Great Game, Communism and Decisions | Changes to influence and flavor names for wars. | 2011-12-02 |
9 | Popular Movements | Reform and rebel movements. | 2011-11-25 |
8 | Foreign Investment | New tab added to show overview of investments. | 2011-11-18 |
7 | This is my rifle, this is my gun! | Leader Prestige, New Sprites, Late Game Improvements and Mobilization Changes. | 2011-11-11 |
6 | China | New Chinese Substate system. | 2011-11-04 |
5 | Message system | Pop-ups, notification icons and other messages. | 2011-10-28 |
4 | Party Loyalty and National Focus | New Party Loyalty mechanic and improvements to National Focus interface. | 2011-10-21 |
3 | War Justifications | New system for declaring war. | 2011-10-14 |
2 | Railroads and Tradegoods | A new screen added along with changes to economics and terrain affected railroads. | 2011-10-07 |
1 | A House Divided | Title announced. | 2011-09-30 |
Base game
All developer diaries about Victoria II (base game).
- Victoria II
Videos V2
Developer video diaries and developer's let's play sessions on the various expansions.
- Videos
No. | Title and Link | Description | Date |
---|---|---|---|
3 | Victoria II: A House Divided - Video Dev Diary 2 - Diplomacy | ... | 2011-01-26 |
2 | Victoria II: A House Divided - Revolutions Video Developer Diary | ... | 2011-01-12 |
1 | Victoria II: A House Divided Developer Interview | ... | 2011-12-07 |