|Government type||HM's Government (will turn into a absolute monarchy in the first 2 months)|
|Ruling party||Realistas (reactionary)|
|Tech school||Traditional Academia|
Cuba is a island nation that starts as a colony of Spain.
Cuba has a decent production of tobacco which is their best source of money. Haiti and the Danish West Indies are the best possibilities to expand for an independent Cuba.
Even though Cuba starts off as a HM's Government, it has no voting. This means that the Government will turn into a presidential dictatorship if Realistas remains in power. One can choose another ruling party. (conservative or liberal) In this case, the government form will be Absolute Monarchy. Not good, but one will have a little more room for different policies.
Possibilities for expansion
Haiti is a small island nation just next to Cuba. It has a small population with poor literacy. On the bright side, it wont have any allies for a long time and it would be almost free to take.
The Danish West Indies is like Haiti; a relatively safe bet considering its distance from the Danish homeland. It has a small population but its RGOs will help in your development.
One of the more daring strategies is to take some of the South American mainland. Venezuela, Ecuador and Colombia have decent populations, but also larger militaries than Cuba. Brazil has cores on Colombia, so they will attack at some point, often in the early Game. A well timed attack can make some easy provinces.
Now for the more daring ways. Mexico has a good population and some provinces that looks good under the Cuban flag. On top of that they have enough trouble with USA. One can use the Mexican-American War as an opportunity to take some of the southern provinces.
Uncivilised African and South East Asian states are good targets for military conquest, with certain RGOs such as rubber and oil being established in the late game.